- Joined
- Jun 30, 2011
- Messages
- 17
Hello everyone, today I stumbled upon this:
http://www.hiveworkshop.com/forums/...nimations-192204/?prev=search=255&d=list&r=20
I know the script is
, but I don't know how to apply it.
For example, if I had a spell which enables Gun shooting, or just activates the animation set when you pick up a gun, how would I set the animations to Gun only?
For instance, in another model I got, there is Attack Fifth which is the set of Gun animations (Stand Fifth, Attack Fifth, Stand Ready Fifth..). How would I enable those animations only?
Thank you for your time.
Kiri
http://www.hiveworkshop.com/forums/...nimations-192204/?prev=search=255&d=list&r=20
I know the script is
JASS:
Custom Script: call SetUnitAnimationByIndex(udg_unitvariable,animationindex)
For example, if I had a spell which enables Gun shooting, or just activates the animation set when you pick up a gun, how would I set the animations to Gun only?
For instance, in another model I got, there is Attack Fifth which is the set of Gun animations (Stand Fifth, Attack Fifth, Stand Ready Fifth..). How would I enable those animations only?
Thank you for your time.
Kiri