Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hello there and thank you for reading my thread!
After using a custom script such as: "call SetUnitAnimationByIndex(udg_TempUnit, 23" I would like to que a standing animation by index so that my unit doesn't look frozen after my animation. I cannot use Animation - Que (MyUnit)'s stand animation because my model has different standing animations for different animation-sets and I don't have a clue which names they have, just their ID.
Is there a custom script just like call SetUnitAnimationByIndex but more like call QueUnitAnimationByIndex?
+4 rep to helpers!
Thank you have a great day.
After using a custom script such as: "call SetUnitAnimationByIndex(udg_TempUnit, 23" I would like to que a standing animation by index so that my unit doesn't look frozen after my animation. I cannot use Animation - Que (MyUnit)'s stand animation because my model has different standing animations for different animation-sets and I don't have a clue which names they have, just their ID.
Is there a custom script just like call SetUnitAnimationByIndex but more like call QueUnitAnimationByIndex?
+4 rep to helpers!
Thank you have a great day.