• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

[General] Animation sets for multi-animated models.

Status
Not open for further replies.
Level 3
Joined
Jun 30, 2011
Messages
17
Hello everyone, today I stumbled upon this:

http://www.hiveworkshop.com/forums/...nimations-192204/?prev=search=255&d=list&r=20

I know the script is
JASS:
Custom Script: call SetUnitAnimationByIndex(udg_unitvariable,animationindex)
, but I don't know how to apply it.
For example, if I had a spell which enables Gun shooting, or just activates the animation set when you pick up a gun, how would I set the animations to Gun only?

For instance, in another model I got, there is Attack Fifth which is the set of Gun animations (Stand Fifth, Attack Fifth, Stand Ready Fifth..). How would I enable those animations only?

Thank you for your time. :)

Kiri
 
Status
Not open for further replies.
Top