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[General] Animation sets for multi-animated models.

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Jun 30, 2011
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Hello everyone, today I stumbled upon this:

http://www.hiveworkshop.com/forums/...nimations-192204/?prev=search=255&d=list&r=20

I know the script is
JASS:
Custom Script: call SetUnitAnimationByIndex(udg_unitvariable,animationindex)
, but I don't know how to apply it.
For example, if I had a spell which enables Gun shooting, or just activates the animation set when you pick up a gun, how would I set the animations to Gun only?

For instance, in another model I got, there is Attack Fifth which is the set of Gun animations (Stand Fifth, Attack Fifth, Stand Ready Fifth..). How would I enable those animations only?

Thank you for your time. :)

Kiri
 
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