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Custom model animations

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Sep 24, 2007
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64
Not sure where I should put this question, it could be model related for all I know

I'm using this model and calling it's animations with call SetUnitAnimationByIndex(udg_Chars[GetConvertedPlayerId(GetTriggerPlayer())], 6) ~~ whatever I type in the animation integer slot I get the same animation (ready) :(
Anything I can do?

(I -NEED- to play it's animations this way)

Edit: Solved this, I did something stupid :s
 
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