- Joined
- Sep 24, 2007
- Messages
- 64
Not sure where I should put this question, it could be model related for all I know
I'm using this model and calling it's animations with call SetUnitAnimationByIndex(udg_Chars[GetConvertedPlayerId(GetTriggerPlayer())], 6) ~~ whatever I type in the animation integer slot I get the same animation (ready)
Anything I can do?
(I -NEED- to play it's animations this way)
Edit: Solved this, I did something stupid :s
I'm using this model and calling it's animations with call SetUnitAnimationByIndex(udg_Chars[GetConvertedPlayerId(GetTriggerPlayer())], 6) ~~ whatever I type in the animation integer slot I get the same animation (ready)
Anything I can do?
(I -NEED- to play it's animations this way)
Edit: Solved this, I did something stupid :s
Last edited: