- Joined
- Oct 29, 2012
- Messages
- 1,474
Hi guys !!!!!!!!!!!!!!! , Again many questions -_- :
1- I saw in some maps , A multiple big custom inventory showing in the whole screen , and some times picking system with heroes' icons in the whole screen . These are menus...I know they are made in JASS , Any tutorial for them?!
2- This is related to the first question ; How can I make a 'Calculator' menu !!?? Where a player clicks a number from 1-9 button on the menu then the number is shown in a little box..Can this be done?!
3- Sometimes after creating images on the ground , they are very mixed , I mean the image is not properly created and not clear . They must be stretched .
4- Maphack detector?!!! Is there any tool or a script for this?
5- There is a problem when detecting a cliff level in a point , and this point's cliff level is square and has 1 unit ( small ) and can't be detected anyways , What's this ?
6- Some units have collision 0 . When there are many animals in a small region , and then replacing one of these units , this unit gets out of this region , although the replaced unit and the new unit have 0 collision .
+rep always
1- I saw in some maps , A multiple big custom inventory showing in the whole screen , and some times picking system with heroes' icons in the whole screen . These are menus...I know they are made in JASS , Any tutorial for them?!
2- This is related to the first question ; How can I make a 'Calculator' menu !!?? Where a player clicks a number from 1-9 button on the menu then the number is shown in a little box..Can this be done?!
3- Sometimes after creating images on the ground , they are very mixed , I mean the image is not properly created and not clear . They must be stretched .
4- Maphack detector?!!! Is there any tool or a script for this?
5- There is a problem when detecting a cliff level in a point , and this point's cliff level is square and has 1 unit ( small ) and can't be detected anyways , What's this ?
6- Some units have collision 0 . When there are many animals in a small region , and then replacing one of these units , this unit gets out of this region , although the replaced unit and the new unit have 0 collision .
+rep always