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Custom Hero Tavern

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Level 10
Joined
Sep 30, 2005
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56
I'm not very good at Wc3 triggers and I'm trying to add some new custom heroes to a melee map, but wen i simply make them available to the tavern, they don't automatically follow the rules that the other heroes do, like "u can only have 1 of each type" and "u need tier 2 to get it if u already have a hero." Can someone help me out?
 
Level 5
Joined
Sep 10, 2006
Messages
185
I'm not very good at Wc3 triggers and I'm trying to add some new custom heroes to a melee map, but wen i simply make them available to the tavern, they don't automatically follow the rules that the other heroes do, like "u can only have 1 of each type" and "u need tier 2 to get it if u already have a hero." Can someone help me out?

Can you rephrase that in better English, please? Then maybe I can help.

:) Sorry, it's late, and I can't read that.
 
Level 2
Joined
Jun 2, 2008
Messages
15
good speech bagman;P

he mean that you can create as many heroes as you want even though he hasnt tier at level 2 or higher. The other heroes are max one hero per tier. I had the same problem before, when i get home il try see how I fixed it. Meanwhile someone else has surely already one it xD
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
This belongs to the World Editor Help Zone. I'll request the thread to be moved.

Meteor, you have to limit every player to be able to train only 1 of each hero.
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Limit training of <CustomHero1> to 1 for (Picked player)
          • Player - Limit training of <CustomHero2> to 1 for (Picked player)
Also, add your heroes to the Gameplay Techtree Dependency Equivalents, which is met in Advanced > Gameplay Constants (Top tab).
If you didn't understand, see the images below.
 
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