Custom Hero Tavern

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Level 10
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Sep 30, 2005
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I'm not very good at Wc3 triggers and I'm trying to add some new custom heroes to a melee map, but wen i simply make them available to the tavern, they don't automatically follow the rules that the other heroes do, like "u can only have 1 of each type" and "u need tier 2 to get it if u already have a hero." Can someone help me out?
 
Level 5
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Sep 10, 2006
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I'm not very good at Wc3 triggers and I'm trying to add some new custom heroes to a melee map, but wen i simply make them available to the tavern, they don't automatically follow the rules that the other heroes do, like "u can only have 1 of each type" and "u need tier 2 to get it if u already have a hero." Can someone help me out?

Can you rephrase that in better English, please? Then maybe I can help.

:) Sorry, it's late, and I can't read that.
 
Level 2
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Jun 2, 2008
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good speech bagman;P

he mean that you can create as many heroes as you want even though he hasnt tier at level 2 or higher. The other heroes are max one hero per tier. I had the same problem before, when i get home il try see how I fixed it. Meanwhile someone else has surely already one it xD
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
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This belongs to the World Editor Help Zone. I'll request the thread to be moved.

Meteor, you have to limit every player to be able to train only 1 of each hero.
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Limit training of <CustomHero1> to 1 for (Picked player)
          • Player - Limit training of <CustomHero2> to 1 for (Picked player)
Also, add your heroes to the Gameplay Techtree Dependency Equivalents, which is met in Advanced > Gameplay Constants (Top tab).
If you didn't understand, see the images below.
 
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