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Custom Doodad death animation triggering too late.

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Aug 25, 2019
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So, I have a map. I wanted dead people as "decoration", so I picked a random doodad and replaced the model with a model for a Troll Witch Doctor. Fine and all. I told it to trigger the death animation at map initialization, and it sort of works, except it only triggers the first time the doodad comes into the field of vision. It doesn't trigger at map initialization. After that, sure enough, there's a permanent corpse on the floor, which was intended. But I sort of wanted the doodad to lie dead on the floor before I clear the fog of war, not right after I see it the first time.
 
Try this:
1.PNG


Another idea is to remove the fog of war in the beginning and reapply it (or just force a cinematic mode and turn it off), say, after 0.01 sec? In theory this could work.
 
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