- Joined
- Mar 31, 2012
- Messages
- 169
[RESOLVED] Creating fresh, walkable unit corpses...
I need to create unit corpses (like, death animation corpses) for a Founding of Durotar-like campaign I'm making. In the bonus campaign, during the scene where Rexxar goes in Thrall's place to the meeting with the humans, there are a few human corpses set up after the battle, further to the north. A similar thing is viewable a little later, when you're on your way to destroy the human encampment. These corpses are walkable, so they might be doodads; but, when I create doodads that use the models of the units I want killed and order them (through triggers) to play their death animations, they only play the animations when I gain vision of them.
Here's an example video of what happens, in case my wording isn't clear enough.
As you can see, the doodad plays the animation only when the player gets in viewing range. I want the animations set and done when I order the trigger. Oh, and no, I can not settle for fleshy/skeletal corpses.
Any tips?
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Issue RESOLVED, thanks to Whitewolf8 and Adiktuz.
I need to create unit corpses (like, death animation corpses) for a Founding of Durotar-like campaign I'm making. In the bonus campaign, during the scene where Rexxar goes in Thrall's place to the meeting with the humans, there are a few human corpses set up after the battle, further to the north. A similar thing is viewable a little later, when you're on your way to destroy the human encampment. These corpses are walkable, so they might be doodads; but, when I create doodads that use the models of the units I want killed and order them (through triggers) to play their death animations, they only play the animations when I gain vision of them.
Here's an example video of what happens, in case my wording isn't clear enough.
As you can see, the doodad plays the animation only when the player gets in viewing range. I want the animations set and done when I order the trigger. Oh, and no, I can not settle for fleshy/skeletal corpses.
Any tips?
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Issue RESOLVED, thanks to Whitewolf8 and Adiktuz.
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