Getting Animation Time

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Oct 7, 2005
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Hey guys, I'm trying to bypass the 8 seconds you have to wait before a permanent fleshy corpse goes from a skeleton to a fleshy corpse.

I'm trying to do this by waiting the time of the units death animation, then suspending decay and creating a permanent fleshy corpse. The problem is I can't find a way to get the dying units death animation time.

Is this possible? If not please suggest alternate triggers.

Thanks.
 
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