Hey guys, I'm trying to bypass the 8 seconds you have to wait before a permanent fleshy corpse goes from a skeleton to a fleshy corpse.
I'm trying to do this by waiting the time of the units death animation, then suspending decay and creating a permanent fleshy corpse. The problem is I can't find a way to get the dying units death animation time.
Is this possible? If not please suggest alternate triggers.
Thanks.
I'm trying to do this by waiting the time of the units death animation, then suspending decay and creating a permanent fleshy corpse. The problem is I can't find a way to get the dying units death animation time.
Is this possible? If not please suggest alternate triggers.
Thanks.