- Joined
- Mar 16, 2014
- Messages
- 167
I have made up walls/flooring out of various pieces of doodads. They look fine when I have vision of the entire map or in the world editor, but look terrible as only parts of the area are visible and traveling through the fog. Examples seen with these images: https://i.imgur.com/7t0D3rB.png https://i.imgur.com/2kX8qf1.png
In the doodad editor, I have set "Art - animate in fog" to true, "Art - has a shadow" to false, and "Art - show in fog" to true. This does not change the issue with shadows. I want the doodads specifically to appear as if all players have vision of them, but for players to not be able to see any units who may be in those areas.
If I can edit the models somehow to be immune to having shadows from fog, I'm all ears for that type of solution too.
In the doodad editor, I have set "Art - animate in fog" to true, "Art - has a shadow" to false, and "Art - show in fog" to true. This does not change the issue with shadows. I want the doodads specifically to appear as if all players have vision of them, but for players to not be able to see any units who may be in those areas.
If I can edit the models somehow to be immune to having shadows from fog, I'm all ears for that type of solution too.