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[Trigger] Custom Demon Birth Animation

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Level 19
Joined
Oct 7, 2014
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2,209
This is the trigger I've followed in this link http://www.hiveworkshop.com/forums/models-530/northrend-undead-building-birth-52788/?prev=search%3Dbirth%26d%3Dlist%26r%3D20

The custom birth animation it goes well but when the building is complete it doesn't show the actual building. :vw_wtf:


  • Legion Building Birth
    • Events
      • Unit - A unit Begins construction
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Constructing structure)) Equal to Chaos Citadel
          • (Unit-type of (Constructing structure)) Equal to Lyceum
          • (Unit-type of (Constructing structure)) Equal to Bastion
          • (Unit-type of (Constructing structure)) Equal to Claw Dwelling
          • (Unit-type of (Constructing structure)) Equal to Damned Tower
          • (Unit-type of (Constructing structure)) Equal to Burning Arrow Tower
          • (Unit-type of (Constructing structure)) Equal to Altar of Defilement
          • (Unit-type of (Constructing structure)) Equal to Evil Spire
          • (Unit-type of (Constructing structure)) Equal to Sanctuary
          • (Unit-type of (Constructing structure)) Equal to Demon Gate
          • (Unit-type of (Constructing structure)) Equal to Torture Chamber
          • (Unit-type of (Constructing structure)) Equal to Cruel Cloister
          • (Unit-type of (Constructing structure)) Equal to Shrine of Kil'jaeden
          • (Unit-type of (Constructing structure)) Equal to Outland Bazaar
    • Actions
      • Custom script: local effect udg_SFX
      • Custom script: local unit udg_Building
      • Set Building = (Constructing structure)
      • Animation - Change Building's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
      • Special Effect - Create a special effect attached to the origin of Building using SharedModels\Ubirth.mdx
      • Set SFX = (Last created special effect)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of Building) Equal to Chaos Citadel
        • Then - Actions
          • Wait 120.00 seconds
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of Building) Equal to Lyceum
            • Then - Actions
              • Wait 120.00 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of Building) Equal to Bastion
                • Then - Actions
                  • Wait 120.00 seconds
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Unit-type of Building) Equal to Claw Dwelling
                    • Then - Actions
                      • Wait 50.00 seconds
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Unit-type of Building) Equal to Damned Tower
                        • Then - Actions
                          • Wait 35.00 seconds
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • (Unit-type of Building) Equal to Burning Arrow Tower
                            • Then - Actions
                              • Wait 30.00 seconds
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • (Unit-type of Building) Equal to Altar of Defilement
                                • Then - Actions
                                  • Wait 60.00 seconds
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • (Unit-type of Building) Equal to Evil Spire
                                    • Then - Actions
                                      • Wait 60.00 seconds
                                    • Else - Actions
                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        • If - Conditions
                                          • (Unit-type of Building) Equal to Sanctuary
                                        • Then - Actions
                                          • Wait 45.00 seconds
                                        • Else - Actions
                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            • If - Conditions
                                              • (Unit-type of Building) Equal to Demon Gate
                                            • Then - Actions
                                              • Wait 80.00 seconds
                                            • Else - Actions
                                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                • If - Conditions
                                                  • (Unit-type of Building) Equal to Torture Chamber
                                                • Then - Actions
                                                  • Wait 60.00 seconds
                                                • Else - Actions
                                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    • If - Conditions
                                                      • (Unit-type of Building) Equal to Cruel Cloister
                                                    • Then - Actions
                                                      • Wait 60.00 seconds
                                                    • Else - Actions
                                                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                        • If - Conditions
                                                          • (Unit-type of Building) Equal to Shrine of Kil'jaeden
                                                        • Then - Actions
                                                          • Wait 80.00 seconds
                                                        • Else - Actions
                                                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                            • If - Conditions
                                                              • (Unit-type of Building) Equal to Outland Bazaar
                                                            • Then - Actions
                                                              • Wait 60.00 seconds
                                                            • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Building is alive) Equal to True
        • Then - Actions
          • Special Effect - Destroy SFX
          • Animation - Change Building's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
        • Else - Actions
 
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