- Joined
- Aug 3, 2004
- Messages
- 2,909
I got this script from here: https://www.hiveworkshop.com/forums...88/?prev=search=birth%20animation&d=list&r=20
It works great for any unit except when upgrading: ie town hall to a keep, etc. I've tried switching it to triggering unit, entering unit, and having a second script just for those structures. Ideas?
It works great for any unit except when upgrading: ie town hall to a keep, etc. I've tried switching it to triggering unit, entering unit, and having a second script just for those structures. Ideas?
-
Birth Normal
-

Events
-


Unit - A unit Begins construction
-
-

Conditions
-


Or - Any (Conditions) are true
-



Conditions
-




(Unit-type of (Constructing structure)) Equal to Orifice
-




(Unit-type of (Constructing structure)) Equal to Colony
-




(Unit-type of (Constructing structure)) Equal to Hive
-




(Unit-type of (Constructing structure)) Equal to Cell
-




(Unit-type of (Constructing structure)) Equal to Nest
-




(Unit-type of (Constructing structure)) Equal to Chamber
-




(Unit-type of (Constructing structure)) Equal to Brooder
-




(Unit-type of (Constructing structure)) Equal to Destor
-
-
-
-

Actions
-


Custom script: local effect udg_SeedSFX
-


Custom script: local unit udg_SeedBuilding
-


Set SeedBuilding = (Constructing structure)
-


Special Effect - Create a special effect attached to the origin of (Constructing structure) using zbtex.mdx
-


Set SeedSFX = (Last created special effect)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Unit-type of (Constructing structure)) Equal to Orifice
-
-



Then - Actions
-




Wait 45.00 seconds
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Unit-type of (Constructing structure)) Equal to Colony
-
-





Then - Actions
-






Wait 34.00 seconds
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Unit-type of (Constructing structure)) Equal to Hive
-
-







Then - Actions
-








Wait 34.00 seconds
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Unit-type of (Constructing structure)) Equal to Cell
-
-









Then - Actions
-










Wait 14.50 seconds
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Unit-type of (Constructing structure)) Equal to Nest
-
-











Then - Actions
-












Wait 20.00 seconds
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Unit-type of (Constructing structure)) Equal to Chamber
-
-













Then - Actions
-














Wait 9.50 seconds
-
-













Else - Actions
-














If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-















If - Conditions
-
















(Unit-type of (Constructing structure)) Equal to Brooder
-
-















Then - Actions
-
















Wait 25.00 seconds
-
-















Else - Actions
-
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

















If - Conditions
-


















(Unit-type of (Constructing structure)) Equal to Destor
-
-

















Then - Actions
-


















Wait 13.00 seconds
-
-

















Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




((Constructing structure) is alive) Equal to True
-
-



Then - Actions
-




Special Effect - Destroy SeedSFX
-
-



Else - Actions
-




Do nothing
-
-
-
-






