So I wanted to add a spell to the human priest that is based on Inner Fire, which would give negative hp regen and reduce damage for some time.
After some searching I came to the conclusion that I may be over my head here.
A unit can't hold another spell based on a spell it already has without bugging out.
I tried a dummy unit but the problem was that the priest would constantly re-apply the spell because his didnt leave a buff so the game didnt recognize the unit as already having the spell on it.
But if I the priest does leave a buff on the unit then the problem would be solved, and he wont recast his spell over and over BUT the dummy leaves his buff on too and it looks like crap.
tl;dr - I want to have two autocast spells on the same unit, one is Inner Fire (+dmg; +armor) the other one is Purify (-dmg; dot).
After some searching I came to the conclusion that I may be over my head here.
A unit can't hold another spell based on a spell it already has without bugging out.
I tried a dummy unit but the problem was that the priest would constantly re-apply the spell because his didnt leave a buff so the game didnt recognize the unit as already having the spell on it.
But if I the priest does leave a buff on the unit then the problem would be solved, and he wont recast his spell over and over BUT the dummy leaves his buff on too and it looks like crap.
tl;dr - I want to have two autocast spells on the same unit, one is Inner Fire (+dmg; +armor) the other one is Purify (-dmg; dot).