• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Problem with Auto-cast spells

Status
Not open for further replies.
Level 1
Joined
Dec 2, 2010
Messages
2
So my problem is that when I create two spells based off one auto-cast ability and give em to different units they can't be cast on the same unit. Like faerie fire or inner fire. For example, if I want to have faerie fire giving -4 armor and the other one -8 armor. I want 2 buffs and -12 armor. Is there a way to do this without massive amounts of triggering.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Not that I know of.
There are certain abilities that do allow stacking (such as slow poison), but with others it's 1 buff to rule them all.

I don't think it would require a really huge amount of triggering on your part though. With the BonusMod-system, you can easily add/remove armor.
Then all that's left is making some MUI system that activates that system whenever it's needed (at the beginning/end of the spell).
 
Level 1
Joined
Dec 2, 2010
Messages
2
Thanks for the fast response. As I'm pretty new to the editor or at least making these kind of things MUI. This Bonus-mod system its downloadable here in the hive? But I suppose I'll check that out and some tutorials for making this stuff MUI. Thanks again.
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
Not that I know of.
There are certain abilities that do allow stacking (such as slow poison), but with others it's 1 buff to rule them all.

I don't think it would require a really huge amount of triggering on your part though. With the BonusMod-system, you can easily add/remove armor.
Then all that's left is making some MUI system that activates that system whenever it's needed (at the beginning/end of the spell).

Actually it will probably work if a custom buff is made.
 
Status
Not open for further replies.
Top