1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Curse of Naxxramas [PATCH]

Discussion in 'Hearthstone' started by defskull, May 6, 2014.

  1. defskull

    defskull

    Joined:
    Mar 27, 2008
    Messages:
    7,978
    Resources:
    17
    Spells:
    17
    Resources:
    17
    NEUTRAL CARDS
    Shade of Naxxramas
    [​IMG]

    Undertaker
    [​IMG]

    Nerubian Egg
    [​IMG]

    Dancing Swords
    [​IMG]

    Baron Rivendare
    [​IMG]


    CLASS-SPECIFIC CARDS
    Poison Seeds
    [​IMG]

    Avenge
    [​IMG]


    I'm getting excited just by watching the card texts of each of these cards !!
    What do you guys think would happen to the current meta ?
    Will you see a deck that is flooded with Deathrattle in the future ?
    Does those cards can be considered as imbalanced ?
    Well, I know for sure that Shade has potential for OTK and you can run from AOE spells by turn 5.

    Discuss.
     
    Last edited: May 6, 2014
  2. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,426
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    Your dancing swords and baron rivendare show images of the nerubian egg. :p

    Anyway, I'm excited too. I think more decks will integrate silences to counter these units. People will definitely experiment with deathrattle decks, and I feel like priests might present a good counter with mass dispel.

    Shade is good. It takes 2 turn starts to get positive value vs. a 3/3 though, so I'm not sure how popular it'll be. Since it needs ramp up and costs 3 mana, it is could be good for zoo where you have early control anyway, so maybe it'll be viable for that. It could get value late in game as well.

    Undertaker seems like a really great card. I can just imagine deathtaker -> loot hoarders -> harvest golems. It is a pretty nice ramp card for only 1 mana, and the 2 hp prevents it from being countered too easily.

    Nerubian egg is very strong. It is pretty high value to silence. It would be an awesome steal for a cabal shadow priest though. But the most annoying part is that it serves as AoE prevention. No one wants to AoE and be left with a 4/4. Hell, you can even kill your own egg with a spell, or better yet, combo it with sergeant or dark iron dwarf and send it at a 3/2 or something.

    Dancing swords is a pretty interesting card. While the 4/4 seems appealing, the deathrattle is really strong for the opponent. The issue is that the opponent will probably have to invest a card killing it anyway. So it is very good if you're trying to get board control. I think it will be a very popular zoo card.

    Baron Rivendare will be pretty crazy. It is unclear how it works exactly, but paired with a nerubian egg kill it can be very strong. The drawback is that it is 1 attack and 4 mana, so it can get kodo'd or coin shadow priested. So I would probably try to use it when I have a deathrattle that I can trigger on the same turn.

    Class-Specific

    Poison seeds is neat, but I think it is a little out of place with druids considering their current mid-range playstyle. It is best when you have very low mana cards and the opponent has very high cards. So I think it is pretty situational. Maybe it could be used as a naturalize against large opponents without giving them cards (e.g. if the opponent plays a legendary on an empty board), maybe useful against hand lock. I can also see it working with a deathrattle deck.

    As for avenge, it seems like it could very well be one of the pally's strongest secrets. Imagine turning a silver hand recruit from 1/1 into 4/3, which is game changing in early game. There isn't a good way to counter it except going for face.

    But overall, I like the concepts. It should be a fun season, and I'm pretty sure we'll be seeing some new decks getting to legendary. I personally will be excited to play priest, just to ramp up on silences and try to counter deathrattle decks. ;D
     
  3. defskull

    defskull

    Joined:
    Mar 27, 2008
    Messages:
    7,978
    Resources:
    17
    Spells:
    17
    Resources:
    17
    Was thinking playing either Argus or Sunfury just to mess up with opponent's mind :)

    Baron won't be played according with this card, it would be a suicide !

    The way I see Undertaker is same as I see Unbound Elemental, except this one costs low mana and you can use Neutral card to work with it, instead of just using Shaman-overload cards.

    One thing leaves me wondering... why does Blizzard won't implement a new class for these kind of cards ?

    It would be awesome to release all these new cards and make it a Class-specific card only for that class.

    IF Blizzard agrees to implement a new class basing from these cards, what class would it be ?

    Kinda like Warlock-theme I guess, Vampire-class ? Haha.
     
  4. Talavaj

    Talavaj

    Joined:
    Jan 18, 2010
    Messages:
    1,094
    Resources:
    6
    Models:
    6
    Resources:
    6
    I'm not too excited over the cards they have shown so far. They just don't seem like they have spent too long designing them.
    Shade seems to have a decent potential, but it seems too frail when initially played and the next turn it is only a 3/3 which is basic for 3 cost.

    Nerubian egg is pretty crazy, maybe even a bit too OP I honestly would prefer it also reading "cannot attack" so the only way for it to be useful is to taunt it. From the interview it seems the idea behind it was to make a card the opponent does not want to kill with AOE which is ok, and it should stay like that as it is now it is a bit too strong.
    Undertaker seems ok comboed with the old and new lowbie deathrattle drops.
    Dancing Swords are muh, and Rivendare has some exploit potential though obviously some deathrattles just can't technically be triggered twice so I wonder how they fix that, probably don't trigger them I guess.

    Class specifics are meh so far, Poison seeds are hyper situational and avenge may be decent early game.

    But hey ! Excited much. My only complaint is why we only get to see these few cards when all of them have been finalized for ages supposedly.
    And my only worry is that Hunter is gonna be left in the dust because most likely no card is gonna be a beast (maybe one or two if we get lucky..)

    Also if Blizzard would implement any class it would be Arthas as the DK, obviously. I was personally completely puzzled why they didn't implement him with this update but I guess it is too soon for a new class yet.
    IMO Arthas (DK) and Chen Stormstout (Monk) will have the highest possibility of being an actual thing, for the rest dunno but I don't think they would go too far from the WoW formula.

    But hey ! For all we know Blizzard will once again pull Anduin-Valeera on us and makes some more twerp "heroes" instead of characters that actually matter.
     
    Last edited: May 6, 2014
  5. Tonex

    Tonex

    Joined:
    Oct 12, 2011
    Messages:
    457
    Resources:
    0
    Resources:
    0
    Blizz put out another card on their Google+ this morning, Death's Bite, as a new Warrior weapon.

    Image
    [​IMG]


    My overall impression of the new cards is that some cards will definitely have a larger impact than others, but in general, I feel that the expansion will be pretty game changing.

    Of course, there are cards like Undertaker that will just fit right into many rush decks and just make them stronger, but I think there is definitely potential in something like a Paladin secret deck really becoming viable with the addition of Avenge (Redemption and Avenge possibly making your minion even stronger if killed) or a Shaman deck with Rivendare that allows Ancestral Spirit to be Faceless + and allowing the minion to suicide once (imagine turn 7 Cairne into turn 8 Rivendare + 2x Ancestral Spirit).

    New Warrior card seems pretty bad tho, since the AoE is delayed, but I can possibly see it fitting into some kind of enrage deck where it replaces Arcanite Reaper and/or Whirlwind.

    They prolly haven't been released since Blizz is still working on how to price them.

    Overall though, I'm looking forward to the changes, and hope it takes a while before people eventually figure out the best decks and start spamming them in every game.
     
  6. defskull

    defskull

    Joined:
    Mar 27, 2008
    Messages:
    7,978
    Resources:
    17
    Spells:
    17
    Resources:
    17
    I can see Priest is slowly making a comeback in the meta, to prevent these crazy effects.
    Baron Rivendere, seriously, for fuck sake, kill him quick !
     
  7. Talavaj

    Talavaj

    Joined:
    Jan 18, 2010
    Messages:
    1,094
    Resources:
    6
    Models:
    6
    Resources:
    6
    Another new card revealed. The rogue class card this time around.
    The deathrattle bounces a random minion so it is a drawback in a sense, or an extra bounce if you can control your board a bit.
    Still I think 5/5 for a 4 that can has an arguably positive deathrattle is a little bit too OP. I wouldn't expect this strong card coming from rogue though, interesting !
    Either way it is a 4 drop that beats a yeti and survives.

    [​IMG]
     
  8. Tonex

    Tonex

    Joined:
    Oct 12, 2011
    Messages:
    457
    Resources:
    0
    Resources:
    0
    Yeah I agree. Although the Deathrattle can be pretty dangerous, at the same time it can be used for insane comboing. Imagine something like turn 4 Ambusher, other player plays some big 5 drop, turn 5 you coin SI, sack the Ambusher and replay the SI. Or even just having a damaged minion and sacking the Ambusher to return the other minion to full hp.
     
  9. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,426
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    Still seems kind of situational. It can be a really bad card too. e.g.:

    You have a sunwalker on the board, and then you play an ambusher. Enemy kills ambusher, that returns the sunwalker to your hand. Just like that, the enemy cleared 1 minion and sapped another. So it is a risky card. It is one of those cards that are really strong if you can get it on turn 4, but late game it is very situational. You can get some neat combos if you control when it dies, but otherwise the opponent can use that to their advantage. So it is kind of similar to a Mukla (in early game vs. late game advantage).

    Although, it is interesting how to react when it is the only minion on the board. Do you kill it? Or do you wait for the opponent to put down a card so you can get value from the deathrattle?
     
  10. Talavaj

    Talavaj

    Joined:
    Jan 18, 2010
    Messages:
    1,094
    Resources:
    6
    Models:
    6
    Resources:
    6
    True but rogue will rarely have very valuable cards on board anyway, and the few rogue cards that are there can very well use the extra free bounce. (Ringleader or SI:7 for example)
    But yeah, it is still a tempo loss no matter how well you play it.

    It is indeed comparable to mukla, but I'd say the drawback is lower because you can play around it a bit.
    I also wonder what would happen if you have Rivendare, I assume you would bounce two random minions lol.

    Also thinking about Rivendare + Faceless + Faceless, my mind is completely boggled with the amount of exploit potential.
    Ancestral spirit is also considered a deathrattle, and it stacks. So a minion with two ancestral spirits on it + Baron rivendare would be what, 4 new minions after its death ?
     
  11. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,426
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    I assume it would cap off at 2 deathrattles. It would be too exploitative otherwise. ;P
     
  12. Tonex

    Tonex

    Joined:
    Oct 12, 2011
    Messages:
    457
    Resources:
    0
    Resources:
    0
    I agree that it's still pretty situational, but as far as situational cards go, I feel that Ambusher has a lot more plays that are beneficial than the norm. Also, in that one situation with Sunwalker, I would just not play the Ambusher.

    Turn 7 Cairne, turn 8 double Ancestral Spirit and Baron Rivendare. All there is to say.

    I think I remember reading somewhere that you are correct, as the description says "Deathrattles trigger twice", and not "The number of times Death Rattles are triggered is doubled".
     
  13. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,426
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    2 mana silence into 0 mana orgasm.
     
  14. Talavaj

    Talavaj

    Joined:
    Jan 18, 2010
    Messages:
    1,094
    Resources:
    6
    Models:
    6
    Resources:
    6
    Thankfully, nobody plays silence except for Druid and Shaman.
     
  15. Tonex

    Tonex

    Joined:
    Oct 12, 2011
    Messages:
    457
    Resources:
    0
    Resources:
    0
    Even so, I'd make the second play only if I were to sack Cairne that turn, so if Cairne got silenced, I'd still end up with 4 unsilenced Cairnes instead of 4 Cairnes and 2 Baines
     
  16. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,621
    Resources:
    18
    Maps:
    1
    Spells:
    11
    Tutorials:
    6
    Resources:
    18
    that pala secret is sooo broken o_O
     
  17. Talavaj

    Talavaj

    Joined:
    Jan 18, 2010
    Messages:
    1,094
    Resources:
    6
    Models:
    6
    Resources:
    6
    According to a "leaked" material, each wing will cost 500 gold more than the previous one starting at 500 gold for the second wing and peaking at 2000 gold for the Frostwyrm lair totaling 5000 gold for the 4 additional wings.
    The material suggest 15 bosses, 25 cards (+5 legendary cards for completing each wing) and a total of $90 price tag for all wings shall you decide to pay with cash.
    It also states you will get 100g price cuts for completing objectives.

    May be a complete bogus lol (which it may likely be because it was suggested the last wing will be free), but a blizz representative did not deny the information merely stated they have no details to share at the moment.

    Dunno, prices seem somewhat close to what I would expect. If you keep on abandoning quests you get a fairly good chance for 60g quest/day which would be around 83.. days if you consistently do 60g quests, plus the gold which you get for three wins (which would average at 40 for active players) so with some work you could get the entire thing in 50 days, which is somewhat in accordance with the roadmap for the content update.
    The $ prices are somewhat in accordance with HOTS pricing, I would say.
     
    Last edited: May 17, 2014
  18. Tonex

    Tonex

    Joined:
    Oct 12, 2011
    Messages:
    457
    Resources:
    0
    Resources:
    0
    Welp, another Shaman card that seems to suggest that Deathrattle Shamans will be the next big thing in the Naxxramas meta.

    More Shaman Deathrattle synergy incoming, in 3... 2... 1...
    [​IMG]


    Any combo of Ancestral Spirit + Rebirth + Baron Rivendare + Deathrattle = gg no re
     
  19. Talavaj

    Talavaj

    Joined:
    Jan 18, 2010
    Messages:
    1,094
    Resources:
    6
    Models:
    6
    Resources:
    6
    Yeah, I don't even get what they were thinking. Apparently they deliberately modified ancestral spirit to work with Rivendare, before it used to return the minion to the board (so it would activate twice but it would only return one because it was already returned) but now it will summon a copy.

    So ancestral spiriting Cairne just once and slapping down Rivendare will give you two Cairnes back AND spawn two Baines, now if you ancestral spirit one of the new Cairnes from which you will get 2 More Cairnes again.. plus four Baines from the existing Baines and you will still have 2x Cairne that has further potential for 4 extra Baines..
    What the actual F.

    We don't see much ancestral spirit at the moment, generally because like all buff cards it is not very good and because shamans rarely run minions worth resurrecting, but I'm pretty sure this is gonna change soon.
     
    Last edited: May 23, 2014
  20. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,621
    Resources:
    18
    Maps:
    1
    Spells:
    11
    Tutorials:
    6
    Resources:
    18
    if it will cost over 500 gold I will just but the shit for $$ lol, I dont got time to farm 5k coins.