Moderator
M
Moderator
21:31, 7th Sep 2011
Vengeancekael: Status: Approved
Screenshots of ingame action would be nice.
Vengeancekael: Status: Approved
Screenshots of ingame action would be nice.
(2 ratings)
, and [rainbow] to make your description moe graphically attractive.
When you add bots via "-bot add" you can remove them with "-bot rem (T/CT/all)".
But they shouldn't be used anyway in the current version..
I will improve them in the future. (I don't know what is causing some of their bugs.. but I'll figure that out)
I was thinking about radio commands already, but I don't know where I should put the button, since I don't want to put the other things (like reload, knife etc) into a spellbook.![]()
Eh,you put the radio commands in a spell book enough,reload,knife etc other don't put .__.,later hard control xD
In 0.3b or 0.3c (I don't remember) the amount of bullets fired is adjusted to the player count. (More players -> less bullets)
If you don't receive a message telling you how many bullets there are gonna be used try the new version.
But it might still lag bith many players (especially with bots which spam bullets all the time).
I don't think I can improve the missle system any further.. it just has to check if doodads or higher ground are colliding with the bullets at some point which needs alot of CPU.
Deathmatch mode is a good idea though! I'll add that next together with GunGame
To see all available mods press F9 or type "-help cmd 3"
can u add MATRIX mod(bullet flying slowly)?
and i think reload time is too long