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This is the 8-player map version from the Burning Crusade Mappack.
Features:
- original wc3 gameplay with classic races (Human, Undead, Orc, Nightelf) and two new sub-races for Orc and Human : Fel Orcs and Bloodelves
- unique gameplay matching wc3 standards, with unique custom models, tech trees and units different from their "main races"
- No random map additions/enhancements/features that alter the original melee game experience
- focus on (competitive) multiplayer matches
Bloodelves:
Focusing on ranged combat and fire magic.
Features:
- several units utilize passive manashields to prevent damage and can engage multiple enemies at once
- Powerful defenses
- strong direct-damage casters and anti-casters
Fel Orcs:
Brutal Orcs which were corrupted by Chaos and their demonic masters.
Features:
- the demonic corruption causes Fel Orcs to suffer damage from holy spells and attacks, and to profit from Blight and Death Coils
- several units can receive chaos damage
- Fel Orcs enslaved Black dragons and use them for their dark purposes
- casters utilize demonic energies and can cast Fel Orcs into barbaric rampages, making them thirst for the blood of their enemies
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For the current 0.3c changelog follow this link:
[url]http://tbc-wc3-forum.xobor.de/t33f16-Version-o-c.html#msg34[/url]
[b]Thx to these guys for their awesome models & effects:[/b]
"The Blood Elf and Fel Orc races are decent and same goes to its units and techs, however I'm not sure with the pig farm from the fel orc race being another lumber depot."
Terrain
"Since the terrain is made by Blizzard, can be considered."
Management
"Overall map can be useful."
Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
terrain 4/5 some places are too empty and flat
new races and models 4/5
if i buy a hero in the altar of storms then i havent upgraded the main hall but i can still buy heroes (happened only with fel orcs because i havent played this with any other race)
creeps 5/5
gold mines 3/5 could be better if there would be more gold mines
overall rating 4/5
Thx for the feedback. I fixed the bug you mentioned. Fel Orcs now will only be able to train heroes if they have t2/t3 for their 2nd/3rd hero.
Because of background triggers, custom models etc the map already has quite some bandwidth hunger, and I don't want the 4v4 games to lag all the time. That's why I didn't add additional details to the map.
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