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8.36 PM, 20th Jun 2009
Eccho: Seems to be quite alright now. I don't know if it is a 4 or a 5 though, so, lets say it will be rounded up by hvo's rating
17:27, 18th Jun 2009
hvo-busterkomo:
Eccho: Seems to be quite alright now. I don't know if it is a 4 or a 5 though, so, lets say it will be rounded up by hvo's rating
01:16 PM, 20th Jun 2009
Eccho: I don't know how I should illustrate it well enough, but this is still not working, just like it wasn't in the contest D:
There is clearly some issues in your looping trigger as it only works mui for player red but not for any other player. Beware, set bj_wantDestroyGroup tend to not work in small interval loops. I can't explain it, only you can verify it yourself by adding a blue hero and share the control, and order it to cast.
Further notes, it would have been better if you use carrion swarm instead of basing it on shockwave, because shockwave tend to lag the game up sometimes due to the terrain height changing specifically where it is moving.
Eccho: I don't know how I should illustrate it well enough, but this is still not working, just like it wasn't in the contest D:
There is clearly some issues in your looping trigger as it only works mui for player red but not for any other player. Beware, set bj_wantDestroyGroup tend to not work in small interval loops. I can't explain it, only you can verify it yourself by adding a blue hero and share the control, and order it to cast.
Further notes, it would have been better if you use carrion swarm instead of basing it on shockwave, because shockwave tend to lag the game up sometimes due to the terrain height changing specifically where it is moving.
17:27, 18th Jun 2009
hvo-busterkomo:
A nice effect, although I think Carrion Swarm would've looked better than shockwave.
It leaks leak free and MUI, and no one has said otherwise. Approved with a 5/5 rating.
It leaks leak free and MUI, and no one has said otherwise. Approved with a 5/5 rating.