mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Well I dont mean to be disrespectful but whilt this maps has certainly everything that is needed gameplaywise, I'm afraid the looks appear to be pretty much work-in-progress. Depending on your personal interests, turning a playable map into a good looking map can be a tedious task, especially on a large one like this. But I think there needs to be more tileset variation at the very least, especially on the beaches.
Regarding gameplay:
-Undead will not be able to protect acolytes due to no trees near mine. All races but nightelfs will suffer from long walking distances for woodcutters.
-Central gold mine item way too strong (funny nightelves can build aow behind treeline, walk-eat through it can take it with a lvl 1 hero.) Other items well balanced.
-Very interesting waygate layout. Definitely a strong point, even though it might make some units walk through the middle creepcamp.
-Several large empty parts with seem to serve no purpose. Can be turned into water without problems imho. Could also help to make the map feel smaller.
edited for spelling.
Regarding gameplay:
-Undead will not be able to protect acolytes due to no trees near mine. All races but nightelfs will suffer from long walking distances for woodcutters.
-Central gold mine item way too strong (funny nightelves can build aow behind treeline, walk-eat through it can take it with a lvl 1 hero.) Other items well balanced.
-Very interesting waygate layout. Definitely a strong point, even though it might make some units walk through the middle creepcamp.
-Several large empty parts with seem to serve no purpose. Can be turned into water without problems imho. Could also help to make the map feel smaller.
edited for spelling.
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