- Joined
- Mar 28, 2005
- Messages
- 160
maybe I am going about this all wrong or something, but I am trying to do DoTa like creep waves, so basically what is happeneing is the creeps are spawned, begin to go to the destination, then stop, turn around and go back to where they started and jsut stnad and do nothing
this is what I have
Creeps1 treants
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Treant for Player 11 (Dark Green) at (Center of Region 018 <gen>) facing Default building facing degrees
then other is
Creeps go11 Copy 2
Events
Unit - A unit enters Region 018 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Archer) or ((Unit-type of (Entering unit)) Equal to Treant)
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of Region 018 <gen>)
first off is that how I should go about making the creep waves, and secondly I created a quick map with just two regions, and used the same kind of trigger and it worked just fine, but not in my dota map, anyone know what is up???
if anyone would like to take a look to help me I could send it to you, ty for any and all help!
this is what I have
Creeps1 treants
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Treant for Player 11 (Dark Green) at (Center of Region 018 <gen>) facing Default building facing degrees
then other is
Creeps go11 Copy 2
Events
Unit - A unit enters Region 018 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Archer) or ((Unit-type of (Entering unit)) Equal to Treant)
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of Region 018 <gen>)
first off is that how I should go about making the creep waves, and secondly I created a quick map with just two regions, and used the same kind of trigger and it worked just fine, but not in my dota map, anyone know what is up???
if anyone would like to take a look to help me I could send it to you, ty for any and all help!