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Creating Dynamic Traps

Discussion in 'World Editor Help Zone' started by Xanur21, Mar 22, 2017.

  1. Xanur21

    Xanur21

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    Hey Guys and Gals :smile:

    I want to create dynamic traps for a map I'm currently working on for a campaign. The trap I have in mind is a type of glaive that constantly follows a certain path, and damages units upon collision.

    For those of you whom have played Warden would be familiar with the glaives I'm referring to.

    It would be greatly appreciated if someone could explain to me how it is done, or even point me towards a tutorial explaining how to create one.

    EDIT: Is it possible to use a neutral "unit" that runs a certain path and damages another unit on collision?

    Thank you in advance.
     
    Last edited: Mar 22, 2017
  2. Kaijyuu

    Kaijyuu

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    One easy way to do this is give the unit immolation. Immolation damages every second or so though, which might be enough for someone to slip past undamaged.
     
  3. Xanur21

    Xanur21

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    I'll give it a try. Thank you. :thumbs_up:

    EDIT: For some or other reason, I can't get the Immolation to work.
     
    Last edited: Mar 22, 2017
  4. Fruit Forest

    Fruit Forest

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    HERE IS THE TEMPLATE OF GLAIVE SYSTEM WHICH MOVES IN POINTS WITH CERTAIN SPEED.
    IN THE "ADD UNIT TO GL GROUP" TRIGGER YOU CAN SET UNIT, ITS VISUAL PARAMETERS, SPEED, DAMAGE ON HIT, HIT AREA, PERIOD OF DAMAGE.
    ALSO THERE YOU CAN SET THE PATH FOR EACH UNIT BY CREATING POINTS. THE SYSTEM STORES COORDINATES AND ORDER THE UNIT TO MOVE BETWEEN THESE POINTS. YOU CAN SET A BILLION POINTS TO MAKE COMPLEX PATH WAY (IN MY EXAMPLE I IMPELEMENTED 3 POINTS OR "TRIANGLE-LIKE" PATH).
    IT'S EASY TO IMPORT, EASY TO SET PARAMETERS. NO CUSTOMS, NO IMMOLATIONS.
     

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  5. Xanur21

    Xanur21

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    Thank you so much! :thumbs_up: +Rep