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Creating Dynamic Traps

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Level 5
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Mar 11, 2014
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Hey Guys and Gals :smile:

I want to create dynamic traps for a map I'm currently working on for a campaign. The trap I have in mind is a type of glaive that constantly follows a certain path, and damages units upon collision.

For those of you whom have played Warden would be familiar with the glaives I'm referring to.

It would be greatly appreciated if someone could explain to me how it is done, or even point me towards a tutorial explaining how to create one.

EDIT: Is it possible to use a neutral "unit" that runs a certain path and damages another unit on collision?

Thank you in advance.
 
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Level 11
Joined
May 16, 2016
Messages
730
Hey Guys and Gals :smile:

I want to create dynamic traps for a map I'm currently working on for a campaign. The trap I have in mind is a type of glaive that constantly follows a certain path, and damages units upon collision.

For those of you whom have played Warden would be familiar with the glaives I'm referring to.

It would be greatly appreciated if someone could explain to me how it is done, or even point me towards a tutorial explaining how to create one.

EDIT: Is it possible to use a neutral "unit" that runs a certain path and damages another unit on collision?

Thank you in advance.

HERE IS THE TEMPLATE OF GLAIVE SYSTEM WHICH MOVES IN POINTS WITH CERTAIN SPEED.
IN THE "ADD UNIT TO GL GROUP" TRIGGER YOU CAN SET UNIT, ITS VISUAL PARAMETERS, SPEED, DAMAGE ON HIT, HIT AREA, PERIOD OF DAMAGE.
ALSO THERE YOU CAN SET THE PATH FOR EACH UNIT BY CREATING POINTS. THE SYSTEM STORES COORDINATES AND ORDER THE UNIT TO MOVE BETWEEN THESE POINTS. YOU CAN SET A BILLION POINTS TO MAKE COMPLEX PATH WAY (IN MY EXAMPLE I IMPELEMENTED 3 POINTS OR "TRIANGLE-LIKE" PATH).
IT'S EASY TO IMPORT, EASY TO SET PARAMETERS. NO CUSTOMS, NO IMMOLATIONS.
 

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