- Joined
- Jan 22, 2010
- Messages
- 2,583
Sure.
Arithmetic? I'll show you a step-by-step instruction.
For the Look Right part, make sure to turn the + 3.00 into a - 3.00, okay?
OH YEAH MAGAMDY I'M MANAGING YOUR TUTORIAL. YEAH!
I also dare you, Magamdy to guess what map had those triggers.
Yeah. RV.
Can someone send the map to my e-mail? [email protected] Plz
Is that the one with Heimalack almost finished and the new music added?
I bet he'll be really happy to see some progress on it.
The new version's AWESOME.
I have the same problem.
Some other guy has made another FPC tutorial in the General Mapping Tutorials section...
I do too.
Good job with the 4 yellow orbs!
You do know I was serious.
You do know I was serious.
Okay, The camera moves using keyboards.
Is there anyway to change the camera movement using mouse? Well, If you know what I mean?
Can someone help me ?! How to i going to do to see my heros body and when i walk and turn around i see a siege trail how am i going to do and fix that trail?!
Could you post a screenshot of your problem? I don't know what a "siege trail" is.
If you have an issue with seeing your hero's body, then I recommend locally setting the vertex alpha to transparent. That way you won't see random parts of your body, but other players can still see you.
- Set UnitToHide = (Triggering unit)
- Custom script: if (GetLocalPlayer() == GetOwningPlayer(udg_UnitToHide)) then
- Animation - Change UnitToHide's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
- Custom script: endif
Doesn't work for me