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[Trigger] Create Too much dummy

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Nov 24, 2012
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So i make a spell like this:
  • Poison Aura
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Poison Aura
    • Actions
      • Set Caster = (Triggering unit)
      • Set Castpos = (Position of Caster)
      • Set Level = (Level of Poison Aura for Caster)
      • Set Owner = (Owner of Caster)
      • Trigger - Turn on AoE Effect <gen>
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in Group) Greater than 99
        • Then - Actions
          • Unit Group - Remove all units of Group from Group
        • Else - Actions
  • Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- set AoE --------
      • Set AoE[1] = 350.00
      • Set AoE[2] = 375.00
      • Set AoE[3] = 400.00
      • -------- set Damage --------
      • Set Damage[1] = 25.00
      • Set Damage[2] = 30.00
      • Set Damage[3] = 30.00
      • -------- set AoE Effect --------
      • Set AoE_Effect[1] = 300.00
      • Set AoE_Effect[2] = 350.00
      • Set AoE_Effect[3] = 375.00
      • -------- set AoE Effect 2 --------
      • Set AoE_Effect_2[1] = 200.00
      • Set AoE_Effect_2[2] = 250.00
      • Set AoE_Effect_2[3] = 300.00
      • -------- set Dummy Type --------
      • Set DT = Dummy
  • AoE Effect
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer Integer[0]) from 1 to 18, do (Actions)
        • Loop - Actions
          • Set PA_point[1] = ((Position of Caster) offset by AoE[Level] towards ((Real(Integer[0])) x (360.00 / 18.00)) degrees)
          • Unit - Create 1 Dummy for Owner at PA_point[1] facing Default building facing degrees
          • Set Dummy[1] = (Last created unit)
          • Unit Group - Add Dummy[1] to Group
          • Unit - Add a 1.00 second Generic expiration timer to Dummy[1]
          • Unit - Set level of Poison Cloud for Dummy[1] to Level
          • Set PA_point[2] = ((Position of Caster) offset by AoE_Effect[Level] towards ((Real(Integer[0])) x (360.00 / 18.00)) degrees)
          • Unit - Create 1 Dummy for Owner at PA_point[2] facing Default building facing degrees
          • Set Dummy[2] = (Last created unit)
          • Unit Group - Add Dummy[2] to Group
          • Unit - Add a 1.00 second Generic expiration timer to Dummy[2]
          • Unit - Set level of Poison Cloud for Dummy[2] to Level
          • Set PA_point[3] = ((Position of Caster) offset by AoE_Effect_2[Level] towards ((Real(Integer[0])) x (360.00 / 18.00)) degrees)
          • Unit - Create 1 Dummy for Owner at PA_point[3] facing Default building facing degrees
          • Set Dummy[3] = (Last created unit)
          • Unit Group - Add Dummy[3] to Group
          • Unit - Add a 1.00 second Generic expiration timer to Dummy[3]
          • Unit - Set level of Poison Cloud for Dummy[3] to Level
      • Custom script: call RemoveLocation(udg_PA_point[1])
      • Custom script: call RemoveLocation(udg_PA_point[2])
      • Custom script: call RemoveLocation(udg_PA_point[3])
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units within AoE[Level] of Castpos matching (((Matching unit) belongs to an enemy of Owner) Equal to True)) and do (Actions)
        • Loop - Actions
          • Set picked = (Picked unit)
          • Unit - Cause Caster to damage picked, dealing Damage[Level] damage of attack type Spells and damage type Normal
  • Other
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to DT
    • Actions
      • Unit - Remove (Dying unit) from the game
Why if i learn it and click it slowly the learned ability in hero
the spell it's create a too much dummy
how i can fix it??
 

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  • Poison Aura.w3x
    20.1 KB · Views: 44
Last edited:
you are indeed creating dummies so many times
Lets say you create 3 dummies per loop and having 18 loops,that means:
3 * 18 = 54 dummies
Also,you are leaking 3 * 17 = 51 locations because you are cleaning the last 3 locations of the loop,also you have a leak per offset so 3 * 18 = 54 + 51 = 105 leaks per loop WEW!

also,maybe you arent turning of the loop,causing a major lag or mass dummies to spawn
 
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