New here, First Post.
So I am attempting at making a map to be like the game Lost Labyrinth(BlitzBasic Edition).
So essentially in the game you descend maze like labyrinths getting down further and further into the labyrinth. There is no real end. With each labyrinth being created randomly just before you enter it.
I wish to make the map be created with a modifier algorithm(which I'm still trying to work out), that would create a new a different labyrinth each time a player loads the game or goes down a level.
Now the levels progressively get bigger, thus the regions required for each progressive labyrinth grows in number.
My question to the community here is this:
Can I create regions through triggers?
OR
Can it be done in JASS? or should I just set a 125 grid by 125 grid(meaning maximum labyrinth size) of 256by256 blocks and then just work region by region(which I would rather cut down on repetitive coding by having it automated sequencing of created regions).
Anyway, Please help.
Also if you have any better ideas on how I should go about creating this game, Then please say so.
ScreenShot of the game I am trying to emulate on Warcraft 3
ScreenShot of what it looks like so far
Cheers
Aruno
So I am attempting at making a map to be like the game Lost Labyrinth(BlitzBasic Edition).
So essentially in the game you descend maze like labyrinths getting down further and further into the labyrinth. There is no real end. With each labyrinth being created randomly just before you enter it.
I wish to make the map be created with a modifier algorithm(which I'm still trying to work out), that would create a new a different labyrinth each time a player loads the game or goes down a level.
Now the levels progressively get bigger, thus the regions required for each progressive labyrinth grows in number.
My question to the community here is this:
Can I create regions through triggers?
OR
Can it be done in JASS? or should I just set a 125 grid by 125 grid(meaning maximum labyrinth size) of 256by256 blocks and then just work region by region(which I would rather cut down on repetitive coding by having it automated sequencing of created regions).
Anyway, Please help.
Also if you have any better ideas on how I should go about creating this game, Then please say so.
ScreenShot of the game I am trying to emulate on Warcraft 3
Cheers
Aruno