• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Solved] Create Destructible Issue

Status
Not open for further replies.
Level 2
Joined
Jun 8, 2020
Messages
10
I have an issue with Create Destructible
The created destructible has no path, and for example if I create a bridge on water, the unit can't walk on bridge
So I asked here, maybe someone knows a fix for this issue
The trigger looks like:
1628426726179.png

That's how it looks in-game
(Also attached the dummy map)
1628426617644.png
 

Attachments

  • CreateDestructibleIssue.w3m
    18.1 KB · Views: 10

Uncle

Warcraft Moderator
Level 63
Joined
Aug 10, 2018
Messages
6,456
I believe the walkable pathing doesn't exist unless the bridge is manually placed in the world editor.

Before I suggest anything can you please explain why you need to create bridges through triggers, what's the end goal?
 
Level 2
Joined
Jun 8, 2020
Messages
10
Of course I can
I'm making a map where Horde sieges Alliance's Castle
I made a unit, peon, that can build ladders on their walls to make anyone else able to climb on walls via ladders

1628449371710.png


I placed those ladders in WE, that's why it works fine
Though there's no need to worry, I have another idea of realization, placing dead ladders in WE, then reviving them when I need to create one
I asked because I already made this system, and if, as It seems, there's no way to make it work, I'll justmake another
Thanks for help!
 

Uncle

Warcraft Moderator
Level 63
Joined
Aug 10, 2018
Messages
6,456
I see, well it sounds like you've got it figured out then.

I suppose the next step is to figure out a way in which you can only build on those specific spots.

Also, maybe you could Hide/Show the ladders instead of reviving them. Not sure if that would make a difference.
 
Last edited:
Level 2
Joined
Jun 8, 2020
Messages
10
I see, well it sounds like you've got it figured out then.

I suppose the next step is to figure out a way in which you can only build on those specific spots.

Also, maybe you could Hide/Show the ladders instead of reviving them. Not sure if that would make a difference.
I can't Hide/Show since hidden destructibles still affect the pathing
But yes, I found another way to make what I wanted
 
Status
Not open for further replies.
Top