Creating non-stacked destructibles?

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Aug 30, 2006
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I have a really weird issue. How come all destructibles (in this case standard trees) will be stacked on one spot when i create them at once? Why does collision not count for them even though they have a pathing map and are created one at a time?

How do i avoid this? I want to randomly create forest areas on the map.
 
Do you want to create them with trigger or when placing them in the WE ?
 
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