Uncle
Warcraft Moderator
- Joined
- Aug 10, 2018
- Messages
- 8,351
Alright, so I didn't know how to word this one, but basically the issue is with this trigger:
Here's what the triggers look like that i'm running:
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Generate Walls
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Events
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Time - GenerateTimer expires
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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RoomBadPlacement Equal to False
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Then - Actions
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Game - Display to (All players) for 5.00 seconds the text: (Room + ((String(RoomCount)) + Created!))
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-------- - --------
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Set NextPosition = RoomTL[RoomCount]
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Trigger - Run Wall Horizontal <gen> (ignoring conditions)
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Custom script: call RemoveLocation( udg_NextPosition)
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-------- - --------
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Set NextPosition = RoomBL[RoomCount]
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Trigger - Run Wall Horizontal <gen> (ignoring conditions)
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Custom script: call RemoveLocation( udg_NextPosition)
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-------- - --------
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Set NextPosition = RoomBL[RoomCount]
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Trigger - Run Wall Vertical <gen> (ignoring conditions)
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Custom script: call RemoveLocation( udg_NextPosition)
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-------- - --------
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Set NextPosition = RoomBR[RoomCount]
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Trigger - Run Wall Vertical <gen> (ignoring conditions)
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Custom script: call RemoveLocation( udg_NextPosition)
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-------- - --------
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Trigger - Run Wall Corners <gen> (ignoring conditions)
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Here's what the triggers look like that i'm running:
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Untitled Trigger 001
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Events
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Conditions
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Actions
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For each (Integer A) from 1 to Wall_CreateCount, do (Actions)
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Loop - Actions
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-------- Create Wall --------
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Destructible - Create a Desert Wall (Horizontal) at (NextPosition offset by (Offset, 0.00)) facing (Random angle) with scale 1.11 and variation 4
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Destructible - Set max life of (Last created destructible) to (Real(GenerateCount))
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Set GenerateDestructible[GenerateCount] = (Last created destructible)
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-------- - --------
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Destructible - Create a Pathing Blocker Wall at (NextPosition offset by ((Offset - 64.00), 0.00)) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Set max life of (Last created destructible) to (Real(GenerateCount))
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-------- - --------
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Destructible - Create a Pathing Blocker Wall at (NextPosition offset by ((Offset + 64.00), 0.00)) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Set max life of (Last created destructible) to (Real(GenerateCount))
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Set Offset = (Offset + 256.00)
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For each (Integer A) from 1 to Wall_CreateCount, do (Actions)
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Loop - Actions
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-------- Create Wall --------
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Destructible - Create a Desert Wall (Horizontal) at (NextPosition offset by (Offset, 0.00)) facing (Random angle) with scale 1.11 and variation 4
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Destructible - Set max life of (Last created destructible) to (Real(GenerateCount))
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Set GenerateDestructible[GenerateCount] = (Last created destructible)
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-------- - --------
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Destructible - Create a Pathing Blocker Wall at (NextPosition offset by ((Offset - 64.00), 0.00)) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Set max life of (Last created destructible) to (Real(GenerateCount))
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-------- - --------
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Destructible - Create a Pathing Blocker Wall at (NextPosition offset by ((Offset + 64.00), 0.00)) facing (Random angle) with scale 1.00 and variation 0
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Destructible - Set max life of (Last created destructible) to (Real(GenerateCount))
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Set Offset = (Offset + 256.00)
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