Ok first off is their a way to make the ui and just overall feel a little less futury and more medieval like wc3 for medieval maps when we start getting custom units to go medieval?
How do you model the sc2 custom models to work like the original ones they made for it like with the special affect in welding turrets that actually follow target and various things like that?
By chance would anyone be willing to try and recreate the wc3 models for sc2 but enhanced to sc2 standards O.O be fun to use those units but in a advanced editor ive come to love them so lol.
How do you model the sc2 custom models to work like the original ones they made for it like with the special affect in welding turrets that actually follow target and various things like that?
By chance would anyone be willing to try and recreate the wc3 models for sc2 but enhanced to sc2 standards O.O be fun to use those units but in a advanced editor ive come to love them so lol.