Sooooo... i made this trigger
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reddy
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Events
- Unit - A unit owned by Neutral Hostile Dies
- Conditions
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Actions
- If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (KillCount + 1)) else do (Do nothing)
- If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (KillCount_Copy + 1)) else do (Do nothing)
- If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (KillCount_Copy_2 + 1)) else do (Do nothing)
- If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (KillCount_Copy_3 + 1)) else do (Do nothing)
- If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (KillCount_Copy_4 + 1)) else do (Do nothing)
- If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (KillCount_Copy_5 + 1)) else do (Do nothing)
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Events