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LeaderBoard
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Leaderboard - Create a leaderboard for (Player group((Player((Integer A))))) titled Kills
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Player((Integer A))) controller) Equal to User
- ((Player((Integer A))) slot status) Equal to Is playing
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Then - Actions
- Leaderboard - Add (Player((Integer A))) to (Last created leaderboard) with label (Name of (Player((Integer A)))) and value 0
- Else - Actions
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If - Conditions
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Loop - Actions
- Leaderboard - Show (Last created leaderboard)
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For each (Integer A) from 1 to 10, do (Actions)
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Events
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Kill update leaderboard
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Events
- Unit - A unit Dies
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Conditions
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
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Actions
- Set kills[(Player number of (Owner of (Killing unit)))] = kills[((Player number of (Owner of (Killing unit))) + 1)]
- Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
- Leaderboard - Sort (Last created leaderboard) by Value in Descending order
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Events