- Joined
- Jan 23, 2009
- Messages
- 74
I am making an "Timed" AoS that has a secondary victory condition: most kills(including creeps)
for some reason the leader board is always blank
Trig. 1
Add all playing/user players to a leaderboard
set kill count value to zero
Dealing with Leavers
when a unit dies
Updates kill count on leaderboard to playerkills +1 for the killer if it was an enemy killed
sorts leaderboard values
secondary win condition
for some reason the leader board is always blank
Trig. 1
Add all playing/user players to a leaderboard
set kill count value to zero
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LeaderBoard
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Leaderboard - Create a leaderboard for (All players) titled Kills
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked player) controller) Equal to User
- ((Picked player) slot status) Equal to Is playing
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Then - Actions
- Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
- Else - Actions
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If - Conditions
- Leaderboard - Show (Last created leaderboard)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Events
Dealing with Leavers
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Leaver
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Events
- Player - Player 2 (Blue) leaves the game
- Player - Player 3 (Teal) leaves the game
- Player - Player 4 (Purple) leaves the game
- Player - Player 6 (Orange) leaves the game
- Player - Player 7 (Green) leaves the game
- Player - Player 8 (Pink) leaves the game
- Conditions
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Actions
- Leaderboard - Remove (Triggering player) from (Last created leaderboard)
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Events
when a unit dies
Updates kill count on leaderboard to playerkills +1 for the killer if it was an enemy killed
sorts leaderboard values
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LBUpdate
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Events
- Unit - A unit Dies
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Conditions
- ((Dying unit) is A Hero) Equal to True
- ((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
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Actions
- Set Playerkills[(Player number of (Owner of (Killing unit)))] = (Playerkills[(Player number of (Owner of (Killing unit)))] + 1)
- Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Playerkills[(Player number of (Owner of (Killing unit)))]
- Leaderboard - Sort (Last created leaderboard) by Value in Descending order
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Events
secondary win condition
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Victory By kills
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Events
- Time - TimeLeft expires
- Conditions
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Actions
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Player Group - Pick every player in (All allies of (Player in position 1 of (Last created leaderboard))) and do (Actions)
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Loop - Actions
- Game - Victory (Picked player) (Skip dialogs, Skip scores)
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Loop - Actions
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Player Group - Pick every player in (All allies of (Player in position 1 of (Last created leaderboard))) and do (Actions)
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Events