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Could anybody explain this? [wrap issue]

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m_20090715-sdza-93kb.jpg


It's the same model, the wrapping looks perfect on Milkashape (to the left) but it looks totally screwed in mago's (to the right)

I've looked over the wrap liek a thousand times and found no errors that could cause this, but meh D;
 
well, this is just a thought, but could explain it...

milkshape and magos use different rendering methods i think.
that is why in magos even the overly stretched texture is rendered crispy, while magos doesnt do that properly...

you really should try to import it an see for yourself how it gets rendered ingame...


the problem here definatly is that you are wrapping a rectangle on something really different.
that is why some areas of the mesh are mapped with a lot more pixels than others, which makes it blurry
 
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