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Playing Around With Milkshape 3D

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I've decided to try to work with MS3D a bit more and I've been playing around with scratch-modeling, custom textures, etc. First I tried scratch modeling; The result was a total phailure. After that I took Arthas' body and the Mountain King's head and really played around with them. After making a concept art I got a good idea of how to play around with the mesh and get the shape I want. So using vertex-by-vertex scratch modeling a made a kilt and weapon to give it a somewhat unique appearance and keep you away from the fact that it's just Arthas and the Mountain King. Afterwards I made a texture and am still finishing up the wrap and of course tweaking it a bit.

I'm having some troubles with the kilt, however. In the UV Mapping the wrap for the kilt is made up of 1 vertex. I could revamp it but I'm having troubles getting only the kilt in my selection.

I'll post some updates soon, I believe I have an idea of how I can get the wrap right.

Here are a few points I'd like to bring up before you give feedback:

  • This is my third model in MS3D. I know that's no excuse but don't expect anything too good.
  • The Concept Art was just sketched out in roughly an hour. I'm not a very good artist and don't draw on a regular basis so don't expect too much detail out of that. It was just simply for ideas.
  • The unwrap is very unproportional. It dosen't affect the wrap so just ignore it. I only did that so I could fit everthing on to the 256x256 sized image while keeping it at a reasonal quality.
 

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Level 9
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Jan 1, 2007
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vrykuls are a bit more bulky so urs needs a wider chest probally, also there faces r longish =p the skins pretty blurry and doesnt have much detail but idk how far into it u r?
 
Well it was more based off Blizzard's original concept art versus the WotLK model. Honestly, I think the concept looked a lot better.

Well here's another WIP.

  • Wrapped the kilt.
  • Finished texturing the legs.
  • Completed the mesh.

I'll be tweaking the hue and rigging him soon.
 

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