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[Solved] Costum icon does not show

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You need 2 version of the same icon - one is active and one "disabled" (= what you see when you pause the game).
Icons have to be .blp and they have to have prefix:
- "BTN" for the active version; for example BTNspell.blp
- "DISBNT" for the disabled version; for example DISBNTspell.blp

Check if you have correct path set. For active icons use this path:
"ReplaceableTextures\CommandButtons\<icon name>" so for example like this:
ReplaceableTextures\CommandButtons\BTNspell.blp

For disabled versions you use this:
"ReplaceableTextures\CommandButtonsDisabled\<icon name>" so here it would be:
ReplaceableTextures\CommandButtonsDisabled\DISBTNspell.blp

There are also so called passive icons - an example of passive icon is Reincarnation once your hero learned that spell. That icon (blackened icon borders) is passive icon.

Passive icons can be improted as
- active icons => meaning they have the prefix BTN and the import path is same as for active icons
- passive icons => they have prefix "PASBTN" (e.g. PASBTNspell.blp) and their path is
"ReplaceableTextures\PassiveButtons\" so ReplaceableTextures\PassiveButtons\PASBTNspell.blp

----------------------
Also make sure your spells has correctly set in Object editor
- Art - Icon - Normal => this is what icon the spell uses when learned
- Art - Icon - Research => this is what icon the spell uses when it is in the skill menu of your hero



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edit: damn maker is fast :D
 
You need 2 version of the same icon - one is active and one "disabled" (= what you see when you pause the game).
Icons have to be .blp and they have to have prefix:
- "BTN" for the active version; for example BTNspell.blp
- "DISBNT" for the disabled version; for example DISBNTspell.blp

Check if you have correct path set. For active icons use this path:
"ReplaceableTextures\CommandButtons\<icon name>" so for example like this:
ReplaceableTextures\CommandButtons\BTNspell.blp

For disabled versions you use this:
"ReplaceableTextures\CommandButtonsDisabled\<icon name>" so here it would be:
ReplaceableTextures\CommandButtonsDisabled\DISBTNspell.blp

There are also so called passive icons - an example of passive icon is Reincarnation once your hero learned that spell. That icon (blackened icon borders) is passive icon.

Passive icons can be improted as
- active icons => meaning they have the prefix BTN and the import path is same as for active icons
- passive icons => they have prefix "PASBTN" (e.g. PASBTNspell.blp) and their path is
"ReplaceableTextures\PassiveButtons\" so ReplaceableTextures\PassiveButtons\PASBTNspell.blp

----------------------
Also make sure your spells has correctly set in Object editor
- Art - Icon - Normal => this is what icon the spell uses when learned
- Art - Icon - Research => this is what icon the spell uses when it is in the skill menu of your hero



----------
edit: damn maker is fast :D


The icon i have problems with is passive
 
Shade's answer is correct. If it does not work well, the icon is the problem. To give you all paths for icons:

  • ReplaceableTextures\CommandButtons\BTNRockFist2.blp
  • ReplaceableTextures\CommandButtonsDisabled\DISBTNRockFist2.blp
  • ReplaceableTextures\CommandButtons\PASRockFist2.blp
  • ReplaceableTextures\CommandButtonsDisabled\DISPASRockFist2.blp

If it has some extra formats such as ATT, ATC, DISATC or UPG:

  • ReplaceableTextures\CommandButtons\ATCRockFist2.blp
  • ReplaceableTextures\CommandButtonsDisabled\DISATCRockFist2.blp
  • ReplaceableTextures\CommandButtons\ATTRockFist2.blp
  • ReplaceableTextures\CommandButtons\UPGRockFist2.blp
 
Last edited:
Lets take Rock Fist from spasorc as an example:

  • ReplaceableTextures\PassiveButtons\PASRockFist.blp
  • ReplaceableTextures\PassiveButtons\DISPASRockFist.blp

You just put up a DIS before the PAS which means Disabled Passive.

I looked in we paths and you are wrong ^^

its
ReplaceableTextures\PassiveButtons\PASRockFist.blp
ReplaceableTextures\PassiveButtonsDisabled\PASRockFist.blp

Anyway count this as Solved
 
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