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Has anyone else noticed how the normal ancient protector is turning towards its target when shooting, while the corrupted one doesn't.
Has anyone made a working model for the Corrupted one already?
But if you don't find it, you can easly doing it by yourself, It's based on the ancient protector model,right, so that means the corrupted one has the same texture ID.
So, in order to change his texture (Ancient Protector to Corrupted), you can do one of two option :
Model Editor--->war3.mpq--->Look for the ancient protector model and export it
- Open it then Go to Matrial Sequence--->Look for the texture of this model and replace it by the corrupted ancient texture. Save the model. Done.
Has anyone else noticed how the normal ancient protector is turning towards its target when shooting, while the corrupted one doesn't.
Has anyone made a working model for the Corrupted one already?
The problem is that in-game, the Corrupted Ancient Protector uses an old model from the Reign of Chaos mpq while the Ancient Protector uses an updated model from the Frozen Throne mpq.
You can basically take the Ancient Protector from the Frozen Throne mpq and then give it the corrupted texture.
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