Corpses

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No need for a indexer. I would use a hashtable.

Create corpse like
JASS:
//create corpse here
call SaveUnitHandle(hash, GetHandleId(owner), 1, corpse)
//create new corpse here
call SaveUnitHandle(hash, GetHandleId(owner), 2, corpse)
//and so on


And to resume decay
JASS:
local unit u = LoadUnitHandle(hash, GetHandleId(owner), 1)
//set animation speed to 100 + kill unit
 
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