- Joined
- May 12, 2008
- Messages
- 5
I am designing a terrain randomizer for my map. I figured out a good system, and started to work on it.(so far I have randomized trees and texture, but not cliff height) Now my issue was that because I am making a rather large map, this would need to be copied and attached to 29 different regions with different execution times to minimize lag. So, having an idea of what Jass looks like, I used the "convert to custom text" command so I could type in the region names and execution times instead of clicking around for an hour. I thought this was working well, until I went to save and test the first five regions of my map, it came up with 104 compile errors. None of the leaks were of my doing, in fact, every error was within the part of the custom text that was originally converted. This system worked before I converted to custom text, so it's not my fault. Since this is my first time actually using custom script, I am drawing blanks on how to fix these errors. Any help would be appreciated. (Link to the map is included if needed)