Recently a lot of people have asked me if they could join the Oakwood Forest project. Unfortunately I still have to disappoint those people because I think it's better to keep the team small to avoid confusion and problems but there is a way you could help the Oakwood Forest if you'd like.
As you might know Oakwood will get 24 classes in the end. Every class will have 11 spells and 20 talents. Currently we're at a stage that makes it pretty hard to think of original spells because we prefer not to repeat spells multiple times. That's why I would like to ask people that feel like they have good ideas and want to help out to post their thoughts in here and make up cool spells for your favorite class or role. Because not all class names have been released yet you can come up with classes yourself just to give me an idea of what kind of class your spell is made for. I'm not asking you to trigger the spell but I'm asking you to only write it down if you like. The best spells might be used in Oakwood Forest.
A few notes:
1. Oakwood doesn't use passive abilities. Those passives will become talents, and we first want to finish normal spells before we make talents. If you have a certain passive in mind just make it as a buff with a duration.
2. All the Oakwood spells only have 1 level. So damage/heal values should be in the form of Level * X or Attribute * X.
3. I'm not asking you to think of super complex spells with a lot of shiny effects and firebombs etc when the actual effect is that it's just another AoE damage spell. I'm actually asking for creative idea's and I mean with a creative effect/result.
Here are 4 examples of spell ideas I had. They aren't made for Oakwood yet and maybe won't even be made. They're just part of a list of spell ideas I wrote down.
Good luck to those that want to contribute to the Oakwood Idea factory;-)
As you might know Oakwood will get 24 classes in the end. Every class will have 11 spells and 20 talents. Currently we're at a stage that makes it pretty hard to think of original spells because we prefer not to repeat spells multiple times. That's why I would like to ask people that feel like they have good ideas and want to help out to post their thoughts in here and make up cool spells for your favorite class or role. Because not all class names have been released yet you can come up with classes yourself just to give me an idea of what kind of class your spell is made for. I'm not asking you to trigger the spell but I'm asking you to only write it down if you like. The best spells might be used in Oakwood Forest.
A few notes:
1. Oakwood doesn't use passive abilities. Those passives will become talents, and we first want to finish normal spells before we make talents. If you have a certain passive in mind just make it as a buff with a duration.
2. All the Oakwood spells only have 1 level. So damage/heal values should be in the form of Level * X or Attribute * X.
3. I'm not asking you to think of super complex spells with a lot of shiny effects and firebombs etc when the actual effect is that it's just another AoE damage spell. I'm actually asking for creative idea's and I mean with a creative effect/result.
Here are 4 examples of spell ideas I had. They aren't made for Oakwood yet and maybe won't even be made. They're just part of a list of spell ideas I wrote down.
Good luck to those that want to contribute to the Oakwood Idea factory;-)
Hemorstrike![]()
Class: Worgmaster
Cooldown: 40.00
Range: Melee Range
Cast Time: Instant
Cost: 35 energy
Description: The Worgmaster strikes it's target; dealing Str*1.2 damage and causing the target to bleed for Str*0.9 damage per second for 2 seconds. Moving will reset the bleed duration.
Voodoo Puppet![]()
Class: Witch Doctor
Cooldown: 45.00
Range: 800
Cast Time: Instant
Cost: 25 energy and 40 mojo
Description: Summons a Voodoo Puppet linked to the target. The Voodoo Puppet will last for 6 seconds and any damage or healing taken by the puppet will be transferred to the target. The Voodoo Puppet has no armor and receives 40% more healing. Voodoo Puppets are able to get attacked and healed by any player.
Soul Grip![]()
Class: Zealot
Cooldown: 25.00
Range: 800
Cast Time: Instant
Cost: 35 energy
Description: The Zealot places a debuff on the target. Every time the target casts a spell he will take Int*2.0 damage and get stunned for 2 seconds. 1 Charge. Lasts 5 seconds.
Flames of Justice![]()
Class: Redeemer
Cooldown: 60.00
Range: -
Cast Time: Instant
Cost: 40 energy and 100% Righteous Fury
Description: Causes the Redeemer to burn with the Flames of Justice for 6 seconds; increasing his damage done by 45% while 25% of all damage done will hurt the Redeemer as well as fire damage. While Flames of Justice lasts the Redeemer will be immune for frost and water damage.
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