@Vestra Your second statement is true enough. Well, I like your idea on your third statement, but isn't too much consideration for the players? Gaias gameplay is simple, however, I pursue my theme on hero-stat to prevent misclicks on stats, since, they are duplicated textures. Also, I realize that there is -repick and -load command, but due to that were simply avoiding repetition of gameplay, and you know what repetition feels like. What I'm stressing here is the simplicity of the icons that makes it 'Failure To Recognize Is Not an Option', I know symbols are meant for different languages, its usage is to communicate easily to other languages by texturized gestures like fist of 'strength' which is obvious.
Is this the one you are looking forward to? I might make more of this but in the case of Gaias it will not fit (correct me if I'm wrong), as Gaias theme and icon art is different with this one. If Zwieb will allow me, I can make more of this, and will implement in the future.
For now, I'll do rethink Zwieb idea and of course your 'first statement' suggestion. Thanks.
Icon Description:
Absolute Fist (Strength) - The iron rule of one-self it can be chaotic, good, evil, lawful, or neutral.
Sea Dragon (Agility) - An icon, a God, a tyrant whose speed and reflexes is unmatched.
Mystic Eye (Wisdom) - The eye that enables the user to release more magical energy.
Aegis of Vitality (Constitution) - Aegis that enhances heroes health.
I will check it ingame and see how they fit once they are done. It shouldn't be hard to make adjustments to those icons when they are done to make them match the UI. Until now, I think they would look really cool.Are you sure you'll want to implement those icons to the map? In my opinion, I think it won't fit with the Warcraft UI. Also something simplier as "+" for stats icons makes the map look a lot better, as it currently is. Unless you're planning on chaning all the textures from the UI of the map, to be honest, they won't look cool.
"In Egypt, Cobra was a personification of hidden wisdom. Cobra on the Egyptian Pharaoh’s crown is Egyptian Cobra (Naja haje), an emblem of royalty. The Cobra Goddess (Wadjet) would defend the Pharoah, as he wore the crown, since he represented Egypt. This Cobra was also known as Asp, whose bite allegedly killed Queen Cleopatra."
Looks very nice! How about adding symbols/engravings to them aswell?Uh, do you still waiting for the request? I was too bored so I made a few icons after I tried your map. If you dont want it, I'll just post at icons section and see whether its acceptable or not.
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Icons in the order are:
Strength - Agility - Intelligence - Constitution - Wisdom
Well if you got different idea of placement, feel free to change it.
They are in a seperate menu, I don't see a problem there.Zwieb unless you replace ALL the icons (attack defense atributes etc) how will you make AIR icons fit the style
There is still a LOT to do for 1.2 to come out. Before Zwiebel even really begins working on 1.2 he is going to release a 1.1n. In fact these icons might even be for 1.1n. 1.1n is going to have a new world boss among some other things. After 1.1n comes out zwiebel still needs to finish a little terraining I believe for D4 (Like one islands worth), as well as creating all the quests and items and monsters and bosses and new spells for 1.2. So it will take him some time in order to finish it.Dear Zwieb, Is this last progress in making 1.2?
Let's not hijack this thread please.Dear Zwieb, Is this last progress in making 1.2?
Oh, I found it, I think it quite pretty while in game.