So this is a bit off key from what you people usually see on the Hive, I'm going to give you a bit of background.
I'm actually a student for a Computer Game Design Satellite Class up in Washington State, wow that's a lot of capitals. Anyway, I seem to know more than the teacher about the class (this is the pilot year), so I'm helping write and direct the curriculum for the year.
I decided that with the game engines availible, the Warcraft, Unreal 04 and Torque Engines are the ones we'll be using, Warcraft being the most simple and the one I have the most experience in, I figured we would make a COMPLETELY custom RTS from there.
So we're off, the class of thirty is divided into three teams, one for each civilization.
Mo'kreh- Quality over quantity is the theme for this team, they're concentrating on large, expensive, powerfull units with a nice spread of specialty ones to neutralize any specific weaknesses.
Famine- Completely biologic race, no, not the Zerg. These guys arejust about balanced in every category, able to Tech the Air, Ground or Specialty sides of their Tech Tree with equal results.
Xemenday- Sililcon-crystal-based psynetic concious life forms. They've got HEAVY dependency on tactics and strategy, the "technique" race if you will.
So, the entire class has a great understanding of Autodesk Maya 9, which is what we're provided with, they've all got great modeling skills (I'm the primary instructor for that) and know how to unwrap, skin, rig, texture and animate their models. We're going to be completely scrapping the entire Warcraft basic settings and building everything from the ground up, terrain textures, every single doodad, every UI, even all the particle, explosion and sprite effects, everything custom made.
So, seeing as I've been on this site quite a lot and all... I figured you guys could throw me advice, maybe help out a bit with suggestions, even test the game when it's done if you feel like it.
So that's my deal, I'll add more, maybe asked for this to get moved to the Development Board if it gets accepted warmly by the important people. Feedback would be great.
I'm actually a student for a Computer Game Design Satellite Class up in Washington State, wow that's a lot of capitals. Anyway, I seem to know more than the teacher about the class (this is the pilot year), so I'm helping write and direct the curriculum for the year.
I decided that with the game engines availible, the Warcraft, Unreal 04 and Torque Engines are the ones we'll be using, Warcraft being the most simple and the one I have the most experience in, I figured we would make a COMPLETELY custom RTS from there.
So we're off, the class of thirty is divided into three teams, one for each civilization.
Mo'kreh- Quality over quantity is the theme for this team, they're concentrating on large, expensive, powerfull units with a nice spread of specialty ones to neutralize any specific weaknesses.
Famine- Completely biologic race, no, not the Zerg. These guys arejust about balanced in every category, able to Tech the Air, Ground or Specialty sides of their Tech Tree with equal results.
Xemenday- Sililcon-crystal-based psynetic concious life forms. They've got HEAVY dependency on tactics and strategy, the "technique" race if you will.
So, the entire class has a great understanding of Autodesk Maya 9, which is what we're provided with, they've all got great modeling skills (I'm the primary instructor for that) and know how to unwrap, skin, rig, texture and animate their models. We're going to be completely scrapping the entire Warcraft basic settings and building everything from the ground up, terrain textures, every single doodad, every UI, even all the particle, explosion and sprite effects, everything custom made.
So, seeing as I've been on this site quite a lot and all... I figured you guys could throw me advice, maybe help out a bit with suggestions, even test the game when it's done if you feel like it.
So that's my deal, I'll add more, maybe asked for this to get moved to the Development Board if it gets accepted warmly by the important people. Feedback would be great.