- Joined
- Nov 12, 2016
- Messages
- 793
hello everyone!!
i have been working on a passive/active ability and so far ive been unable to make it work
im trying to make the following : Holy Seal >> this is a passive ability that protects the hero himself from ranged and melee attack but it also grants the hero 25% chance to damage a target enemy unit and heal nearby allies.
the amount of damage is 100/150/200 the amount of healing is 80/105/130.
now there might be a very easy solution to this problem i will explain it down below but if there isent then i dont know what to do.
first of all is i have been able to make this ability.
well mostly, i combined the hardend skin and healing wave and the orb item (orb of slow/lightning) ability into a spell book and combine them with a trigger (wich works 100%) now the part that the hero is protected from some amount of melee and range attack works just fine,
the healing part and the 25% chance however dosent,
ive checked the healing wave ability to be able to be casted on enemies as well , the result was very nice,
i made 3 copies of this healing wave and made 3 copies of the orb (and since i dont want the 25% to change the %chance there is no problem bothering me with that) and add to my spell book ability togather with the hardend skin.
i made a fake ability and made a trigger to disable the spell book ability.
and made another trigger that >: adds the levels of this spell book to the learning hero as he learns the fake ability.
so the 25% chance works just fine (and "i have no problem with the orb ability working only when the hero engages in direct melee combat and also the unclickable form of the chosen ability showing in my heros ability bar") now as my hero attacks he casts his healing wave that heals a target enemy unit but despite i checked the ability to target enemies as well it only heals the primery enemy units the rest of the bounces of wave target ALLIED units.
so i thought if i made a simple damage trigger to damage the primery target if he is healed for 200 hp points and i made my trigger to damage the target for 350 points it will overally damage the target for 150 points.
my problem is that it only heals the primery enemy unit and bounces back to heal allies the damage trigger dosent work.
its a very simple damage trigger ive made and the strange thing is without it being combined with the orb ability ( just used as an active ability without the chance based regulation of the orb) it dose damage the enemy and heals allies but there is no chance based since i im using the ability out of the condition i want it to be in.
i have been working on a passive/active ability and so far ive been unable to make it work
im trying to make the following : Holy Seal >> this is a passive ability that protects the hero himself from ranged and melee attack but it also grants the hero 25% chance to damage a target enemy unit and heal nearby allies.
the amount of damage is 100/150/200 the amount of healing is 80/105/130.
now there might be a very easy solution to this problem i will explain it down below but if there isent then i dont know what to do.
first of all is i have been able to make this ability.
well mostly, i combined the hardend skin and healing wave and the orb item (orb of slow/lightning) ability into a spell book and combine them with a trigger (wich works 100%) now the part that the hero is protected from some amount of melee and range attack works just fine,
the healing part and the 25% chance however dosent,
ive checked the healing wave ability to be able to be casted on enemies as well , the result was very nice,
i made 3 copies of this healing wave and made 3 copies of the orb (and since i dont want the 25% to change the %chance there is no problem bothering me with that) and add to my spell book ability togather with the hardend skin.
i made a fake ability and made a trigger to disable the spell book ability.
and made another trigger that >: adds the levels of this spell book to the learning hero as he learns the fake ability.
so the 25% chance works just fine (and "i have no problem with the orb ability working only when the hero engages in direct melee combat and also the unclickable form of the chosen ability showing in my heros ability bar") now as my hero attacks he casts his healing wave that heals a target enemy unit but despite i checked the ability to target enemies as well it only heals the primery enemy units the rest of the bounces of wave target ALLIED units.
so i thought if i made a simple damage trigger to damage the primery target if he is healed for 200 hp points and i made my trigger to damage the target for 350 points it will overally damage the target for 150 points.
my problem is that it only heals the primery enemy unit and bounces back to heal allies the damage trigger dosent work.
its a very simple damage trigger ive made and the strange thing is without it being combined with the orb ability ( just used as an active ability without the chance based regulation of the orb) it dose damage the enemy and heals allies but there is no chance based since i im using the ability out of the condition i want it to be in.
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