Any temporary solution for this bug? Currently roughly 4 out of 5 games don't load anything properly and sometimes the game crashes when loading.I tested the system in Reforged and it seems to work. There is a bug that can sometimes occur when reading files but hopefully Blizzard will fix it by the time Reforged releases. If not, there are other solutions but they will break backwards compatibility.
It's fine if the solution isn't backwards compatible as I reset the codes between major versions.There's a solution but it breaks backwards compatibility. I suppose you can try to loop until the code loads properly.
The bug should be fixed in the next update for Warcraft III.
The Aerial Shackles ability needs 2 levels in order for the system to work.Yup... it seems like the system stops working after copying to a new map?
The only way I made it to work was via copying object data to a new map as well.
An easier workaround would be cool.
Can one just keep adding slots? Wondering because using player name to pass the code around has a small limit, is it locked to using player name? Working on a map that saves a lot of data, more then that can be put onto a name at once. Wanted to try a super long string and set the player name a small amount at a time throughout the string. Looks like a better alternative just to somehow link multiple slots together and load them one at a time.
How does one save strings instead of integers? I am guessing I am hitting the limit of the code generator with using integers to save strings.I am guessing you're talking about v1.3.9 because the system no longer uses player names. The system already loops through the string and sets the player name in chunks so it should work with long strings.
That's still saving it as an integer, trying to save it as a literal string instead. Edit: the two meaningless loops were there to test near the amount I'd be saving.Have an array of all of the strings and save the index
I am getting the "enable local files" but it is enabled. GUI will not display the save slot screen or load screen.
If I manually type -save it creates the folder/files but when I -load it states "no save data"
As much as I understand this is pretty much possible.I'm not sure if this has been answered before or not, but I'm particularly curious - if this system was put into a series of maps using the same code, would it be able to transfer data between those maps? Or would this be an exclusive case to only one map?
Managed to make it running on ma map. There was some syntax mistake in one of triggers in codeless folder.
Also did some upgrades GUI save load system:
Added gold and lumber to be saved.
Save code doesnt show any more. Insted Just massage that hero succcesfuly stored.
Loading of hero can be only once per game.
I can share triggers for those Who need.