I'm making an RPG together with Bgutz and maybe someone more.
Anyway, here's a few hero Ideas, including spells. These three I guess is the basic RPG classes, but they are quite different from others with the same names. However, their name probably wont be Priest, Mage, Warrior. More like Cleric, Sorcerer, Swordsman, or something cool you know
Anyway, comment.
I did all this in like less then an hour, so please have acceptance The name may not be that good either, but what to do.
Please react if any of the spells are impossible to script.
Classes:
Priest (Healer/Monk/Cleric.)
Basic healing Class. Strong against Undeads, extra dmg. Not defenseless, has some nice dmg. The auto attack is good.
Blessed Recovery
Basic Heal spell. Can target self, and dmg an enemy undead.
Sacred Instinct (Passive)
Every heal that is being cast also heals everone around the caster for a small amount of life and mana, and damages undeads. Does not affect the Priest.
Rays of Suffering
Sends down a beam of light, dmging the enemy and heals the priest for a small amount of life. Also stuns the target for a few seconds. If the target dies by the spell, it splits into up to three new beams, each one dealing 1/2 of the original damage to their targets.
Concentration
Each attack has a chance to decrease the targets damage by a certain amount. (Unsure of this one, atleast some passive debuff)
Enlightment
The priest reaches direct contact with the gods, and starts to glow. Gets surronded by a shield that absorbs most of the dmg taken, and healing done increases by x%. The spells cooldowns are radically decreased, and the priests mana and life regenation increases by x%. Lasts for a certain amount of time.
Warrior (Fighter/Swordsman)
Strong in meele combat, but week against magic. Alot of HP, a good tanking class but with possibilities of alot of dmg.
Devistating Blow
Hits the enemy unit with such power, that he takes heavy dmg, is stunned, and gets his armor reduced. Also, up to five other nearby enemies get knocked backwards.
Iron Will (Passive)
Increases the Warriors armor and hp.
Roar of Hatred
Increases all nearby friendly units damage and attackspeed.
Shield Mastery (Passive)
If the Warrior wields a shield, he has a great chance to block incoming attacks, and resist spells. This is supposed to be a tanking spell. I want the classes, atleast some, to be able to specialize. If you want to do awesome damage, you can't be an excellent tank, and the other way around.
Inner Rage
The Warriors goes berserk, filled by hatred and anger. Movement speed increases by x%, attackspeed by x%, and it Removes HP Regenation.
Makes the Warrior glow red.
Mage (Battlemage/Wizard/Archmage/Spellmaster/Sorcerer)
Basic Mage class, deals magic damage in many forms, mostly fire and AoE.
Meteor
A meteor falls from the sky, stunning and damaging enemy units in it's way. Any enemy unit standing in the area where it landed the next x seconds will take periodic damage.
Ignite (Passive)
Everytime the Mage attacks there's a chance to set the enemy on fire. He will take periodic damage the next five seconds, and be slowed.
Summon Portal of Minions
Summons a portal, which then can be used to summon different minions, all useful in different situations. The minions gets locked up by quests or levels. Long Cooldown. The damage and hp of the minions increases as the hero levels up.
Possible Minions:
- Imp
Casting a simple fire bolt, damaging the enemy from range. Low HP, but high dmg.
-Infernal
Burns every unit around it. Alot of HP. Does cleave dmg. Low Damage.
- Whisp
Supporting minion. Casts minor heals at the mage, and grants extra mana Regenation. Invurnelable.
- Shadow
Slowly leaches the life out of the enemy. Can cast a debuff that decreases damage, and grants extra damage to allies.
Ember Breath
Spread flames in a cone in front of the Mage, dealing heavy magical damage to the enemies.
Terminate
Throws a lance of fire at the enemy, consuming it in fire, and then it bounces to the next target. Bounces up to 3 times. Each new lance has 2x the last ones dmg. This is some heevy shiet!
or
A pillar of flame consumes the enemy in fire, and then it get's bigger and bigger, twirling. As it also sucks the enemies towards is as a black hole, their chances of escape are small, unable to resist they're drawn into the hellhole! Also some heavy shiet dmg and a REALLY cool special effect (Big boombang, alot of fire)
EDIT: Added a fourth class. This one is also basic, a hunter. But actually I like that, I think the player feels better about the game if he understands the mechanics a bit. Like you've played wow, and you always play mage. And then there's a mage and you go "oh ye, my favourite, lol I'll show these f*ckers how to pwn with a mage!" Impact!
Ranger (Hunter, Bowmaster, Bower)
Classic ranged meele class, with the summoning of pets.
Multishot
The ranger shoots several arrows at once, hits up to 5 targets. Simple but fun. If you hit less then 3 targets, they take more damage, cause you want the player to use this against single units to for extra dmg.
Spirit of the Beast (Passive)
Increases the damage of the Ranger by x% and the hp by x%. Also increases the attack range.
Call for Companion
Kinda basic, summons the pet. If possible you should be able to choose pet, name your pet, and even (probably not ) catch a pet and use it!
Trap
A trap, that can be used in many ways, like dealing dmg to everything around it, or slow them.
Sneak
Makes the hunter invisible for a short amount of time.
Swarm
Shoots an arrow into the ground, that works as a magical mark. Soon numberous arrows rains frow the sky, piercing the enemies!
I need help with the hunter. I have one spell to much. + that they arent that good at all, please give suggestions
EDIT 2:
Another Class. Tobad it's not good work, just something I did put together for 10 minutes. Please help me with ideas!
Lich(Necromancer)
Dark, ancient magician. Lore-based, so there aint much to say.
Sleep
Simply puts the target asleep
Nightmares
I don't know if I'm stealing this idea from someone. In that case, sorry, tell me and I will cred you are something. I just found it in the dusty places of my backhead.
Anyway, this is supposed to work as a combo with Sleep. It does heavy damage to a target, but only when that target is asleep. Interesting, indeed
Link of the Dead
Not suprisingly. However, I thought about this: What if the corpses doesnt raise skeletons or stuff. What if spirits raises from a few dead bodies, and then they walk into the Lich, and he gets healed/buffed. Aha! Cool indeed! (But no skeletons tobad ((( )
Another Idea!
The creepy spirits walks up and without you being able to control them they slowly walks against enemies, and then they explode into a boom of darkness! So smart!
Torment
The Lich slowly draws the life out of the enemy, healing himself. Hm, that's two healing spells maybe to much? Extra effective when the target is asleep. Another combo, advanced duh.
Lost Soul
I had an idea here, but it sounds way to Childish. What if the lich like draws the soul out of the enemy, and puts it in a jar? And what if the jar has legs, and is being able to run around. The target is still able to move, but he can't damage anyone or get damaged or use abilites, until he catches that god damn jar! Luckily he's faster then it, but wait. The jar can blink! amagad!
No, that's no good. A more serious idea is this:
The Lich simply takes control of the enemy. He instantly starts to control it, but then he can't control his own character. Think Mind Control in wow. It stays like this until the time runs out, the char gets to far away, or until the Lich gets killed. Ofc bosses and stuff will resist till spell.
Anyway, the point of this should mainly be eventuall pvp. Imagine the fun.
I'll come up with something that's realistic, but I can't think of something good. Please help!
EDIT 3: Amagad, six classes in one night. I've got to sleep now
Same thing here, comment, give me criticism or credit. Anyway, I proudly present the....
Zealot
Holy Warrior! Whole new idea! However, this one is alot more damagespecified then the boring Paladin. Bubble-power!
Bash
Stuns and damages the enemy. Simple, yes, boring yes. But there is more to come!
Holy Compense (Passive)
The Zealot has a chance to get healed everytime it attacks. Still boring
Hammer of Salvation
Throws a hammer, that twirls around, damaging enemies and healing allies.
Destiny
Increases the paladins attack damage with an extremly high rate, but lowering his armor. Increases attack speed, but removes the effect of Holy Compense. Totally aware of his faith, the Zealot get's filled up with the divine powers. Can only be used when the Zealot's hp is under 50%, but then it's still quite uneffective. When it's get really low, like 10%, then this is total pawnage!
Pray
The Zealot kneels down, praying for the assistance of the gods. Beams of Holy energy hits every unit near him and twirls them up in the air, doing heavy damage. Healing the Zealot, for a % of the damage done.
Anyway, here's a few hero Ideas, including spells. These three I guess is the basic RPG classes, but they are quite different from others with the same names. However, their name probably wont be Priest, Mage, Warrior. More like Cleric, Sorcerer, Swordsman, or something cool you know
Anyway, comment.
I did all this in like less then an hour, so please have acceptance The name may not be that good either, but what to do.
Please react if any of the spells are impossible to script.
Classes:
Priest (Healer/Monk/Cleric.)
Basic healing Class. Strong against Undeads, extra dmg. Not defenseless, has some nice dmg. The auto attack is good.
Blessed Recovery
Basic Heal spell. Can target self, and dmg an enemy undead.
Sacred Instinct (Passive)
Every heal that is being cast also heals everone around the caster for a small amount of life and mana, and damages undeads. Does not affect the Priest.
Rays of Suffering
Sends down a beam of light, dmging the enemy and heals the priest for a small amount of life. Also stuns the target for a few seconds. If the target dies by the spell, it splits into up to three new beams, each one dealing 1/2 of the original damage to their targets.
Concentration
Each attack has a chance to decrease the targets damage by a certain amount. (Unsure of this one, atleast some passive debuff)
Enlightment
The priest reaches direct contact with the gods, and starts to glow. Gets surronded by a shield that absorbs most of the dmg taken, and healing done increases by x%. The spells cooldowns are radically decreased, and the priests mana and life regenation increases by x%. Lasts for a certain amount of time.
Warrior (Fighter/Swordsman)
Strong in meele combat, but week against magic. Alot of HP, a good tanking class but with possibilities of alot of dmg.
Devistating Blow
Hits the enemy unit with such power, that he takes heavy dmg, is stunned, and gets his armor reduced. Also, up to five other nearby enemies get knocked backwards.
Iron Will (Passive)
Increases the Warriors armor and hp.
Roar of Hatred
Increases all nearby friendly units damage and attackspeed.
Shield Mastery (Passive)
If the Warrior wields a shield, he has a great chance to block incoming attacks, and resist spells. This is supposed to be a tanking spell. I want the classes, atleast some, to be able to specialize. If you want to do awesome damage, you can't be an excellent tank, and the other way around.
Inner Rage
The Warriors goes berserk, filled by hatred and anger. Movement speed increases by x%, attackspeed by x%, and it Removes HP Regenation.
Makes the Warrior glow red.
Mage (Battlemage/Wizard/Archmage/Spellmaster/Sorcerer)
Basic Mage class, deals magic damage in many forms, mostly fire and AoE.
Meteor
A meteor falls from the sky, stunning and damaging enemy units in it's way. Any enemy unit standing in the area where it landed the next x seconds will take periodic damage.
Ignite (Passive)
Everytime the Mage attacks there's a chance to set the enemy on fire. He will take periodic damage the next five seconds, and be slowed.
Summon Portal of Minions
Summons a portal, which then can be used to summon different minions, all useful in different situations. The minions gets locked up by quests or levels. Long Cooldown. The damage and hp of the minions increases as the hero levels up.
Possible Minions:
- Imp
Casting a simple fire bolt, damaging the enemy from range. Low HP, but high dmg.
-Infernal
Burns every unit around it. Alot of HP. Does cleave dmg. Low Damage.
- Whisp
Supporting minion. Casts minor heals at the mage, and grants extra mana Regenation. Invurnelable.
- Shadow
Slowly leaches the life out of the enemy. Can cast a debuff that decreases damage, and grants extra damage to allies.
Ember Breath
Spread flames in a cone in front of the Mage, dealing heavy magical damage to the enemies.
Terminate
Throws a lance of fire at the enemy, consuming it in fire, and then it bounces to the next target. Bounces up to 3 times. Each new lance has 2x the last ones dmg. This is some heevy shiet!
or
A pillar of flame consumes the enemy in fire, and then it get's bigger and bigger, twirling. As it also sucks the enemies towards is as a black hole, their chances of escape are small, unable to resist they're drawn into the hellhole! Also some heavy shiet dmg and a REALLY cool special effect (Big boombang, alot of fire)
EDIT: Added a fourth class. This one is also basic, a hunter. But actually I like that, I think the player feels better about the game if he understands the mechanics a bit. Like you've played wow, and you always play mage. And then there's a mage and you go "oh ye, my favourite, lol I'll show these f*ckers how to pwn with a mage!" Impact!
Ranger (Hunter, Bowmaster, Bower)
Classic ranged meele class, with the summoning of pets.
Multishot
The ranger shoots several arrows at once, hits up to 5 targets. Simple but fun. If you hit less then 3 targets, they take more damage, cause you want the player to use this against single units to for extra dmg.
Spirit of the Beast (Passive)
Increases the damage of the Ranger by x% and the hp by x%. Also increases the attack range.
Call for Companion
Kinda basic, summons the pet. If possible you should be able to choose pet, name your pet, and even (probably not ) catch a pet and use it!
Trap
A trap, that can be used in many ways, like dealing dmg to everything around it, or slow them.
Sneak
Makes the hunter invisible for a short amount of time.
Swarm
Shoots an arrow into the ground, that works as a magical mark. Soon numberous arrows rains frow the sky, piercing the enemies!
I need help with the hunter. I have one spell to much. + that they arent that good at all, please give suggestions
EDIT 2:
Another Class. Tobad it's not good work, just something I did put together for 10 minutes. Please help me with ideas!
Lich(Necromancer)
Dark, ancient magician. Lore-based, so there aint much to say.
Sleep
Simply puts the target asleep
Nightmares
I don't know if I'm stealing this idea from someone. In that case, sorry, tell me and I will cred you are something. I just found it in the dusty places of my backhead.
Anyway, this is supposed to work as a combo with Sleep. It does heavy damage to a target, but only when that target is asleep. Interesting, indeed
Link of the Dead
Not suprisingly. However, I thought about this: What if the corpses doesnt raise skeletons or stuff. What if spirits raises from a few dead bodies, and then they walk into the Lich, and he gets healed/buffed. Aha! Cool indeed! (But no skeletons tobad ((( )
Another Idea!
The creepy spirits walks up and without you being able to control them they slowly walks against enemies, and then they explode into a boom of darkness! So smart!
Torment
The Lich slowly draws the life out of the enemy, healing himself. Hm, that's two healing spells maybe to much? Extra effective when the target is asleep. Another combo, advanced duh.
Lost Soul
I had an idea here, but it sounds way to Childish. What if the lich like draws the soul out of the enemy, and puts it in a jar? And what if the jar has legs, and is being able to run around. The target is still able to move, but he can't damage anyone or get damaged or use abilites, until he catches that god damn jar! Luckily he's faster then it, but wait. The jar can blink! amagad!
No, that's no good. A more serious idea is this:
The Lich simply takes control of the enemy. He instantly starts to control it, but then he can't control his own character. Think Mind Control in wow. It stays like this until the time runs out, the char gets to far away, or until the Lich gets killed. Ofc bosses and stuff will resist till spell.
Anyway, the point of this should mainly be eventuall pvp. Imagine the fun.
I'll come up with something that's realistic, but I can't think of something good. Please help!
EDIT 3: Amagad, six classes in one night. I've got to sleep now
Same thing here, comment, give me criticism or credit. Anyway, I proudly present the....
Zealot
Holy Warrior! Whole new idea! However, this one is alot more damagespecified then the boring Paladin. Bubble-power!
Bash
Stuns and damages the enemy. Simple, yes, boring yes. But there is more to come!
Holy Compense (Passive)
The Zealot has a chance to get healed everytime it attacks. Still boring
Hammer of Salvation
Throws a hammer, that twirls around, damaging enemies and healing allies.
Destiny
Increases the paladins attack damage with an extremly high rate, but lowering his armor. Increases attack speed, but removes the effect of Holy Compense. Totally aware of his faith, the Zealot get's filled up with the divine powers. Can only be used when the Zealot's hp is under 50%, but then it's still quite uneffective. When it's get really low, like 10%, then this is total pawnage!
Pray
The Zealot kneels down, praying for the assistance of the gods. Beams of Holy energy hits every unit near him and twirls them up in the air, doing heavy damage. Healing the Zealot, for a % of the damage done.
Last edited: