- Joined
- Jun 26, 2014
- Messages
- 513
Clash of the Heroes - UPDATE NEW HERO
I. General map info - The map is a short and small Aeon of Strife type map. It's designed for short games from 10-30 minutes. The map has two lanes connecting the bases. The goal of the map is to destroy the enemy barracks.
II. Heroes - For now there are 12 unique heroes (6 on each side). Most of the spells scale with stats. Every hero has 3 spells and 1 ultimate.
III. Forest - Above and below the lane there is a jungle/forest. There are 3 camps on each side and 1 bonus camp near one of the base exit. Every camp gives a attribute bonus when defeated. The difficulty of the camps is in the following order: Wolfs<Ogres=Trolls<Furbolgs.
Wolfs give 1 agility bonus.
Ogres give 1 strength bonus.
Trolls give 1 intelligence bonus.
Furbolgs give 1 from each.
IV. AI - The AI is currently work in progress. The only existing AI for now are: Teal , Orange and Green players.
Teal AI - Teal AI will always play with "Master Swordsman" (A hero from the Alliance agility tavern)
Orange AI - Orange AI will always play with "Burning Blade" (A hero from the Horde agility tavern)
Green AI - Green AI will always play with "Warlock" (A hero from the Horde intelligence tavern)
AI behaviour: Bots will attack move to the enemy barracks. If they have below 30% hp they will go back to heal and buy items if they have gold. Also they will randomly cast spells. Bots are very VERY easy to beat but they push nonstop so they can be a pain in the arse. Oh and if the bots get attacked by towers or barracks they will back off.
V.Items - There are currently 57 items and little bit more will be added. The map has a recipe system where you can either buy an item following the recipe or buying the item with out the recipe if you have enough gold.
VI.Screenshots -
-Map overview - Wolfs, Ogres, Trolls, Furbolgs
-Gameplay -
A: Probably the summer since I am working on it alone and I have school.
Q: Will you release an Alpha or Beta version for testing and playing?
A: YES! A Beta version will be released soon.
Q: How many heroes are planing to make?
A: A lot, probably till I get bored of making them.
Q: Do you need help with anything?
A: Yup, hero ideas are ALWAYS welcome since it's quite hard to make original hero spells.
Ideas and criticism is always welcome. Tell me your thoughts of the map!
NEW HERO - check him out in game
New Loading Screen - by Rahmatozz
Clash of the Heroes
NEW UPDATE
NEW UPDATE
I. General map info - The map is a short and small Aeon of Strife type map. It's designed for short games from 10-30 minutes. The map has two lanes connecting the bases. The goal of the map is to destroy the enemy barracks.
II. Heroes - For now there are 12 unique heroes (6 on each side). Most of the spells scale with stats. Every hero has 3 spells and 1 ultimate.
III. Forest - Above and below the lane there is a jungle/forest. There are 3 camps on each side and 1 bonus camp near one of the base exit. Every camp gives a attribute bonus when defeated. The difficulty of the camps is in the following order: Wolfs<Ogres=Trolls<Furbolgs.
Wolfs give 1 agility bonus.
Ogres give 1 strength bonus.
Trolls give 1 intelligence bonus.
Furbolgs give 1 from each.
IV. AI - The AI is currently work in progress. The only existing AI for now are: Teal , Orange and Green players.
Teal AI - Teal AI will always play with "Master Swordsman" (A hero from the Alliance agility tavern)
Orange AI - Orange AI will always play with "Burning Blade" (A hero from the Horde agility tavern)
Green AI - Green AI will always play with "Warlock" (A hero from the Horde intelligence tavern)
AI behaviour: Bots will attack move to the enemy barracks. If they have below 30% hp they will go back to heal and buy items if they have gold. Also they will randomly cast spells. Bots are very VERY easy to beat but they push nonstop so they can be a pain in the arse. Oh and if the bots get attacked by towers or barracks they will back off.
V.Items - There are currently 57 items and little bit more will be added. The map has a recipe system where you can either buy an item following the recipe or buying the item with out the recipe if you have enough gold.
VI.Screenshots -
-Map overview - Wolfs, Ogres, Trolls, Furbolgs

-Gameplay -



QnA:
Q: When will the full version of the map be released?A: Probably the summer since I am working on it alone and I have school.
Q: Will you release an Alpha or Beta version for testing and playing?
A: YES! A Beta version will be released soon.
Q: How many heroes are planing to make?
A: A lot, probably till I get bored of making them.
Q: Do you need help with anything?
A: Yup, hero ideas are ALWAYS welcome since it's quite hard to make original hero spells.
Ideas and criticism is always welcome. Tell me your thoughts of the map!
>>>DOWNLOAD<<<
UPDATES:
UPDATES:
NEW HERO - check him out in game

New Loading Screen - by Rahmatozz

ver.1 - Thread posted (21/10/15)
ver2. - Early Beta (25/10/15)
ver3. - Double Lane (20/11/15)
ver4. - New Hero
-Nerferd Goblin Boots
-Bug Fixes
-New Loading Screen (03/12/15)
ver2. - Early Beta (25/10/15)
ver3. - Double Lane (20/11/15)
ver4. - New Hero
-Nerferd Goblin Boots
-Bug Fixes
-New Loading Screen (03/12/15)
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