Again, hey as i've said i'm being realistic here, I'm not the person that writes 100 features of the map and when i release it it only has few of those 100 writen features. And even those made features are full of bugs!
I know trigering but i heavent done this style map before so i'm really having a very hard-time creating triggers and i'm wasting 4 hours of making triggers work and in the end they still don't work, or don't work as intended!
Also heres some indepth info on the gameplay:
Well it's nothing particulary new. Come on there can't be anything new, there are thousands of maps out there and really teling it will be unique or new kind of map is being an idiot. I'm being realistic here and i'll say that it's AOS, offence like style map.
Gameplay is this: So basicly there are 2 sides Elenders(humans) and Defilers(undead, orc or sent; undecided yet). Bases consist of 2 buildings only 1 tower and the main castle/tree of life. It's a small terrain and thus offering fast-action packed gameplay as the soon you are out of your base theres like very little walk until the other base so there will be some fast action. There is basicly 1 straight road that creeps spawn(though they not fight each other yet, i'm really having troubles with making it work) so you don't need to push much in order to win, but the defense towers have pretty high attack damage and speed so teams can't really push until level 11-12!
Heroes can have maximum 25 levels though experience gain is really slow and this is ment to be open-fight hero slaughter map so if you want experience you need to kill heroes! Anyways there are 6 places with neutral creeps, quite powerful neutral creeps in fact and geting caught creeping neutrals could easily cost you your heros life.
The other thing is that there are 4 fountains, 2 for healing and 2 for mana. The fountains are not placed in your base where you are safe, well safe at the begining thats it, they are placed from the left and right side of the base. I think this will also allow for more head-to-head combat and not much hiding and runing! Also players then have to make a critical choice if they want their mana or HP full. So depending on your quick thinking and strategy it will mean you either win or loose!
Also i'll edit all the heroes spells so they can be used a lot, that meaning faster cooldowns and powerful spells!
So in short this is part of the gameplay and i really don't have time on writing and explaining on the complete gameplay so this will have to do!
Also if you want i'll release the Alpha version of the map so you can see the terrain, some of the items but i warn you it's only alpha so there is only 1 unedited hero put in the tavern for testing purposes and you can see my non-working triggers!