- Joined
- May 1, 2008
- Messages
- 1,605
Seas =)
- Creates beasts around the Warlord ( in range of 2000 ). Now each beast should move to the opposite side of the created beast... ( I don't know other words how to explain it, but maybe you know if you look at the trigger.
What is the problem?
- The Beasts are created in a circle.
- The Beasts start to walk but not directly the "directly way". Some move a bit right or left. But I need them to walk only forward to the other position. How I do that?
- After the moving ( 4000 ) there all are back in a perfect circle
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Circle of Beast
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Events
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Time - Elapsed game time is 5.00 seconds
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Conditions
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Actions
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-------- Boss Changes --------
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Unit - Move Warlord of Icecrone 0001 <gen> instantly to (Center of Main Area <gen>)
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Unit - Pause Warlord of Icecrone 0001 <gen>
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Unit - Make Warlord of Icecrone 0001 <gen> Invulnerable
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Unit - Make Warlord of Icecrone 0001 <gen> face 270.00 over 0.00 seconds
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Unit - Turn collision for Warlord of Icecrone 0001 <gen> Off
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-------- Create the Beasts --------
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Set TempPoint2 = (Position of Warlord of Icecrone 0001 <gen>)
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For each (Integer A) from 1 to 72, do (Actions)
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Loop - Actions
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Set TempArray[(Integer A)] = (TempPoint2 offset by 2000.00 towards (5.00 x (Real((Integer A)))) degrees)
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Unit - Create 1 Dummy Frost Circle for (Owner of Warlord of Icecrone 0001 <gen>) at TempArray[(Integer A)] facing (Position of Warlord of Icecrone 0001 <gen>)
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Unit - Add a 18.00 second Generic expiration timer to (Last created unit)
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-------- Move the Beasts --------
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Unit - Order (Last created unit) to Move To ((Position of (Last created unit)) offset by 4000.00 towards (Facing of (Last created unit)) degrees)
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-------- Boss changes (2) --------
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Wait 18.00 game-time seconds
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Unit - Unpause Warlord of Icecrone 0001 <gen>
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Unit - Make Warlord of Icecrone 0001 <gen> Vulnerable
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Unit - Turn collision for Warlord of Icecrone 0001 <gen> On
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- Creates beasts around the Warlord ( in range of 2000 ). Now each beast should move to the opposite side of the created beast... ( I don't know other words how to explain it, but maybe you know if you look at the trigger.
What is the problem?
- The Beasts are created in a circle.
- The Beasts start to walk but not directly the "directly way". Some move a bit right or left. But I need them to walk only forward to the other position. How I do that?
- After the moving ( 4000 ) there all are back in a perfect circle

now I don't got any lags except the first "cast" of the circle but only 0.02 seconds after this totally perfect.

.. no joke <-- thanks for the first missile system, for the improved missile system, and so on