Alright so heres the thing, I have a trigger for my map that I'm working on where a car can run over a unit IF it's moving makes sense right? I found a way to do this except for a glitch, apparently right clicking on terrain as if to make the unit move doesn't count! Doesn't count that! So anyways I'm gonna show you the exact trigger below.
-Moving Car
-Events
Unit-A unit comes within 275.00 of Car 0001 <gen>
-Conditions
(Unit-type of (Triggering unit)) Not equal to Car
-Actions
If ((Current order of Car 0001 <gen>) Equal to (Order(move))) then do (Unit - Kill (Triggering unit)) else do (Do nothing)
Please Help =(
-Moving Car
-Events
Unit-A unit comes within 275.00 of Car 0001 <gen>
-Conditions
(Unit-type of (Triggering unit)) Not equal to Car
-Actions
If ((Current order of Car 0001 <gen>) Equal to (Order(move))) then do (Unit - Kill (Triggering unit)) else do (Do nothing)
Please Help =(