• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Chronicles of Element v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The original idea of the map is from CowardlyShoe.
This game is based on the playing strategy of Island defense, Tree tag and Vampirism.

Thanks to kkots, zombie2279 and vAvAfOshO for some trigger help :D



Keywords:
tag, element, magic, sheep tag, hide and seek
Contents

Chronicles of Element v1.0 (Map)

Reviews
10:57, 11th Mar 2009 by bounty hunter2: This map is just too low quality for The Hive Workshop. It lacks a better idea and terrain for starters. The description isn't proper as it doesn't tell us what the map is about, thus, Rejected. Use EpicWar for...

Moderator

M

Moderator

10:57, 11th Mar 2009 by bounty hunter2:
This map is just too low quality for The Hive Workshop. It lacks a better idea and terrain for starters. The description isn't proper as it doesn't tell us what the map is about, thus, Rejected. Use EpicWar for maps like this, or our Map Development Forum to raise more feedback. Thanks.
 
Level 3
Joined
Jul 27, 2007
Messages
21
Info :

Defenders -
1- Legendary Assasin (Red)

Abilities :
Blink > Blink in a short distance, allon impenetrable shield surrounds this unit, protecting it from all damage and spells for 10wing you to move in and out of combat.
Velocity Attack > Legendary Assasin attacks destroy 15 mana per hit. The mana combusts, dealing damage to the attacked unit.
Charm > Takes control of a target enemy unit. Charm cannot be used on heroes
Legendary Berserk > A very powerful magic to defend your base. When used, greatly increase your attack speed by 200% for 7 seconds!!!


2- Sand Reaver (Blue)

Abilities :
Immunity Skin > Gives a 70% chance to reduce the attacks applied on Sand Reaver by 60 damage. Attacks cannot be reduced below 3 damage.
Rejuvenation > Heals a target friendly unit for 500 hit points over 12 seconds.
Sand Strike > Gives a 40% chance to do 1.35 times normal damage on an attack.
Pulverize > Gives a 25% chance that an attack will deal 175 damage to nearby units.
Earth Rave > Causes rocks to burst from the ground, immobilizing and disarming a target enemy unit for 4 seconds, and dealing 55 damage per second.
Barathrum's Lantern > Gives a 10% chance that an attack will do 50 bonus damage and stun an opponent for 2 seconds.
Holy Blessing > Activate Mega Rage to give the Anti-Gravity 20 bonus armor, 2000 bonus hit points, 100 bonus damage and spell immunity. Lasts 120 seconds.


3- Spirit Banshee (Purple)

Abilities :
Permanent Invisibility > Riki's ulti lor... XD
Ensare > Causes a target enemy unit to be bound to the ground so that it cannot move for 3 seconds. Air units that are ensnared can be attacked as though they were land units.
Bloodust > Increases a friendly unit's attack rate by 50% and movement speed by 50%. Lasts 30 seconds.


4- Overlord (Teal)

Abilities :
Amor Crusher > Reduce 5 armor to nearby enemy units.
Statis Trap > Summons an invisible and immovable ward that stuns enemy land units around it.Trap lasts 4 seconds. The stun lasts 4 seconds.
Supreme Blade Enhance > Adds 50% bonus damage to yourself.
Shadow Strike > Hurls a poisoned dagger at a target enemy unit, dealing 125 initial damage, and 50 damage every 0.5 seconds for 6 seconds. The poison slows the movement speed of the targeted unit for a short duration.


5- Arthas (Yellow)

Abilities :
Divine Shield > An impenetrable shield surrounds this unit, protecting it from all damage and spells for 10 seconds.
Devotion Aura > Gives 10 additional armor to nearby friendly units.
Holy Light > Heals a unit/structure by 300 hp.


6- Summoner (Orange)

Abilities :
Summon Wild Beast > Summons a wild beast to fight for your side.
Spirit Warrior > Summons a spirit warrior to fight for your side.
Nature God > Calls upon the God of nature to fight for your side.
Brilliance > Gives additional mana regeneration to nearby friendly units.


7- VoidWalker (Green)

Abilities :
War Stomp > Slams the ground, dealing 300 damage to nearby enemy land units and stunning them for 3 seconds.
Bash Energy > Gives a 15% chance that an attack will do 25 bonus damage and stun an opponent for 1 seconds.
Super Phoenix Strike > Charge for 5 seconds and then release a superior magical bolt that thrown at an enemy unit, causing 550 points of damage and stunning the target for 8 seconds!!!


8- Knight (Pink)

Abilities :
Impale > Slams the ground summoning spikes from the ground dealing 450 damage and stuns for 3 seconds.
Frostbite > Frost a target enemy unit's attack rate and movement speed by 35%. Lasts 4 seconds
Thorns Aura > An aura that gives friendly nearby units a damage shield, which deals 40% of an enemy unit's melee attack damage back to it.
Bash Energy > Gives a 15% chance that an attack will do 25 bonus damage and stun an opponent for 1 seconds.


Titans/Monsters -
1- Fighter (Gray)

Normal Abilities :
Cleaving Attack

Hero Abilities :
Critical Strike > Gives a 20% chance to do 2/3/4 times more damage on an attack.
Far Sight > Reveals the area of the map that it is cast upon. Also reveals invisible units. AOE - 1800/2500/3200
Silence > Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. AOE - 200/300/400 duration -1s/2.5s/4s
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Transform > Transforms the yourself into a powerful creature with 1000 bonus hit points, additional movement and attack speed. Lasts 120 seconds.


2- Vampire (Light Blue)

Normal Abilities :
Inner Fire

Hero Abilities :
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Brilliance Aura > Gives additional 150%/300%/450% mana regeneration to nearby friendly units.
Shadow Strike > Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Entangling Roots > Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily.
Recarnation > When killed, the Vampire will come back to life. Reincarnation has a 240 second cooldown. Requires 400 mana to cast!


3- Necromancer (Dark Green)

Normal Abilities :
Carrion Swarm

Hero Abilities :
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Ghost Ward > Summons an immobile ghost ward to attack your enemies. The ward is immune to magic. Lasts 40 seconds.
Summon Ghoul > Summons ghouls to fight for your side.
Dark Minion > Summon dark minions to fight for your side.
Inferno > Calls an Infernal down from the sky, dealing 25 damage and stunning enemy land units for 1.5 seconds in an area. The Infernal lasts 60 seconds.


4- Warden (Brown)

Normal Abilities :
Aeral Shakles

Hero Abilities :
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Feral Spirit > Summon feral spirits to fight for your side.
Healing Wave > Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Evasion > Gives a 15%/30%/45% percent chance to avoid attacks.
Kage Bunshin no Jitsu > Confuses the enemy by creating 4 illusions! of the Warden and dispelling all magic from the Warden. (lol i get dis idea when i was watchin Naruto XD)
 
Top