Info :
Defenders -
1- Legendary Assasin (Red)
Abilities :
Blink > Blink in a short distance, allon impenetrable shield surrounds this unit, protecting it from all damage and spells for 10wing you to move in and out of combat.
Velocity Attack > Legendary Assasin attacks destroy 15 mana per hit. The mana combusts, dealing damage to the attacked unit.
Charm > Takes control of a target enemy unit. Charm cannot be used on heroes
Legendary Berserk > A very powerful magic to defend your base. When used, greatly increase your attack speed by 200% for 7 seconds!!!
2- Sand Reaver (Blue)
Abilities :
Immunity Skin > Gives a 70% chance to reduce the attacks applied on Sand Reaver by 60 damage. Attacks cannot be reduced below 3 damage.
Rejuvenation > Heals a target friendly unit for 500 hit points over 12 seconds.
Sand Strike > Gives a 40% chance to do 1.35 times normal damage on an attack.
Pulverize > Gives a 25% chance that an attack will deal 175 damage to nearby units.
Earth Rave > Causes rocks to burst from the ground, immobilizing and disarming a target enemy unit for 4 seconds, and dealing 55 damage per second.
Barathrum's Lantern > Gives a 10% chance that an attack will do 50 bonus damage and stun an opponent for 2 seconds.
Holy Blessing > Activate Mega Rage to give the Anti-Gravity 20 bonus armor, 2000 bonus hit points, 100 bonus damage and spell immunity. Lasts 120 seconds.
3- Spirit Banshee (Purple)
Abilities :
Permanent Invisibility > Riki's ulti lor... XD
Ensare > Causes a target enemy unit to be bound to the ground so that it cannot move for 3 seconds. Air units that are ensnared can be attacked as though they were land units.
Bloodust > Increases a friendly unit's attack rate by 50% and movement speed by 50%. Lasts 30 seconds.
4- Overlord (Teal)
Abilities :
Amor Crusher > Reduce 5 armor to nearby enemy units.
Statis Trap > Summons an invisible and immovable ward that stuns enemy land units around it.Trap lasts 4 seconds. The stun lasts 4 seconds.
Supreme Blade Enhance > Adds 50% bonus damage to yourself.
Shadow Strike > Hurls a poisoned dagger at a target enemy unit, dealing 125 initial damage, and 50 damage every 0.5 seconds for 6 seconds. The poison slows the movement speed of the targeted unit for a short duration.
5- Arthas (Yellow)
Abilities :
Divine Shield > An impenetrable shield surrounds this unit, protecting it from all damage and spells for 10 seconds.
Devotion Aura > Gives 10 additional armor to nearby friendly units.
Holy Light > Heals a unit/structure by 300 hp.
6- Summoner (Orange)
Abilities :
Summon Wild Beast > Summons a wild beast to fight for your side.
Spirit Warrior > Summons a spirit warrior to fight for your side.
Nature God > Calls upon the God of nature to fight for your side.
Brilliance > Gives additional mana regeneration to nearby friendly units.
7- VoidWalker (Green)
Abilities :
War Stomp > Slams the ground, dealing 300 damage to nearby enemy land units and stunning them for 3 seconds.
Bash Energy > Gives a 15% chance that an attack will do 25 bonus damage and stun an opponent for 1 seconds.
Super Phoenix Strike > Charge for 5 seconds and then release a superior magical bolt that thrown at an enemy unit, causing 550 points of damage and stunning the target for 8 seconds!!!
8- Knight (Pink)
Abilities :
Impale > Slams the ground summoning spikes from the ground dealing 450 damage and stuns for 3 seconds.
Frostbite > Frost a target enemy unit's attack rate and movement speed by 35%. Lasts 4 seconds
Thorns Aura > An aura that gives friendly nearby units a damage shield, which deals 40% of an enemy unit's melee attack damage back to it.
Bash Energy > Gives a 15% chance that an attack will do 25 bonus damage and stun an opponent for 1 seconds.
Titans/Monsters -
1- Fighter (Gray)
Normal Abilities :
Cleaving Attack
Hero Abilities :
Critical Strike > Gives a 20% chance to do 2/3/4 times more damage on an attack.
Far Sight > Reveals the area of the map that it is cast upon. Also reveals invisible units. AOE - 1800/2500/3200
Silence > Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. AOE - 200/300/400 duration -1s/2.5s/4s
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Transform > Transforms the yourself into a powerful creature with 1000 bonus hit points, additional movement and attack speed. Lasts 120 seconds.
2- Vampire (Light Blue)
Normal Abilities :
Inner Fire
Hero Abilities :
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Brilliance Aura > Gives additional 150%/300%/450% mana regeneration to nearby friendly units.
Shadow Strike > Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
Entangling Roots > Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily.
Recarnation > When killed, the Vampire will come back to life. Reincarnation has a 240 second cooldown. Requires 400 mana to cast!
3- Necromancer (Dark Green)
Normal Abilities :
Carrion Swarm
Hero Abilities :
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Ghost Ward > Summons an immobile ghost ward to attack your enemies. The ward is immune to magic. Lasts 40 seconds.
Summon Ghoul > Summons ghouls to fight for your side.
Dark Minion > Summon dark minions to fight for your side.
Inferno > Calls an Infernal down from the sky, dealing 25 damage and stunning enemy land units for 1.5 seconds in an area. The Infernal lasts 60 seconds.
4- Warden (Brown)
Normal Abilities :
Aeral Shakles
Hero Abilities :
WindWalk > Become invisible, and move faster for a set amount of time. When attacks a unit will deal bonus damage.
Feral Spirit > Summon feral spirits to fight for your side.
Healing Wave > Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Evasion > Gives a 15%/30%/45% percent chance to avoid attacks.
Kage Bunshin no Jitsu > Confuses the enemy by creating 4 illusions! of the Warden and dispelling all magic from the Warden. (lol i get dis idea when i was watchin Naruto XD)